#include "mymesh.h" #include void transform(MyMesh *mesh, const QMatrix4x4 *mat) { QVector3D vec; for (MyMesh::VertexHandle v : mesh->vertices()) { MyMesh::Point &p = mesh->point(v); vec = {p[0], p[1], p[2]}; vec = *mat * vec; p = {vec[0], vec[1], vec[2]}; } }