2021-01-02 17:45:42 +01:00
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varying vec3 tex_coords;
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2020-12-28 17:36:45 +01:00
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uniform samplerCube tex;
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void main() {
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2021-01-02 17:45:42 +01:00
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gl_FragColor = textureCube(tex, tex_coords);
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2020-12-28 17:36:45 +01:00
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// final_col = vec4(1, 0, 1, 1);
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}
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