24 lines
359 B
GLSL
24 lines
359 B
GLSL
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#version 330 core
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// in vec3 tex_coord;
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// out vec4 final_col;
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// uniform samplerCube skybox;
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// void main() {
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// // final_col = texture(skybox, tex_coord);
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// final_col = vec4(0, 0, 0, 1);
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// }
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in vec3 tex_coords;
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out vec4 final_col;
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uniform samplerCube tex;
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void main() {
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final_col = texture(tex, tex_coords);
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// final_col = vec4(1, 0, 1, 1);
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}
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