m2-ar-projet/shaders/skybox.vert

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#version 120
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attribute vec3 in_pos;
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varying vec3 tex_coords;
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uniform mat4 proj;
uniform mat4 view;
void main() {
tex_coords = in_pos;
vec4 pos = proj * mat4(mat3(view)) * vec4(in_pos, 1.0);
gl_Position = pos.xyww;
}