replace the orbital cam by a free flying cam
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81108c1b0f
commit
03da9c5cf9
@ -24,13 +24,21 @@ OpenGLWidget *OpenGLWidget::instance = nullptr;
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OpenGLWidget::OpenGLWidget(QWidget *parent)
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:QOpenGLWidget(parent) {
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:QOpenGLWidget(parent),
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move_timer(this) {
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OpenGLWidget::instance = this;
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QSurfaceFormat format;
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setDepthBufferSize(24);
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format.setSamples(4);
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setFormat(format);
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setFocusPolicy(Qt::StrongFocus);
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trans.translate(0, -10, -10);
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rot.rotate(30, QVector3D(1, 0, 0));
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rot_start = rot;
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move_timer.setTimerType(Qt::PreciseTimer);
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connect(&move_timer, &QTimer::timeout, this, &OpenGLWidget::move);
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move_timer.start(16);
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}
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@ -179,9 +187,7 @@ void OpenGLWidget::paintGL() {
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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QMatrix4x4 trans;
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trans.translate(0, 0, -cam_dist);
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QMatrix4x4 view = trans * rot;
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QMatrix4x4 view = rot * trans;
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glDepthMask(GL_FALSE);
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glDepthFunc(GL_LEQUAL);
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@ -230,18 +236,62 @@ void OpenGLWidget::mouseReleaseEvent(QMouseEvent *e) {
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void OpenGLWidget::mouseMoveEvent(QMouseEvent *e) {
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if (e->buttons() & Qt::LeftButton) {
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if (!(e->buttons() & Qt::LeftButton)) return;
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QPoint delta = e->pos() - mouse_pos;
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rot = rot_start;
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rot.rotate(delta.x() / 5., 0, 1, 0);
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rot.rotate(delta.y() / 5., QVector3D(1, 0, 0) * rot);
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update();
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}
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bool OpenGLWidget::keyEvent(QKeyEvent *e, bool press) {
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if (e->isAutoRepeat()) return false;
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/* would do wasd if qt had proper support for layout-independent
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input, but it doesnt :< */
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switch (e->key()) {
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case Qt::Key_Up:
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move_forward = press;
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break;
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case Qt::Key_Down:
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move_back = press;
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break;
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case Qt::Key_Left:
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move_left = press;
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break;
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case Qt::Key_Right:
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move_right = press;
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break;
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default:
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return false;
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}
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update();
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return true;
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}
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void OpenGLWidget::wheelEvent(QWheelEvent *e) {
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cam_dist -= e->angleDelta().y() / 1000. * cam_dist;
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void OpenGLWidget::keyPressEvent(QKeyEvent *e) {
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if (!keyEvent(e, true)) QOpenGLWidget::keyPressEvent(e);
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}
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void OpenGLWidget::keyReleaseEvent(QKeyEvent *e) {
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if (!keyEvent(e, false)) QOpenGLWidget::keyReleaseEvent(e);
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}
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void OpenGLWidget::focusOutEvent(QFocusEvent *e) {
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Q_UNUSED(e);
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move_forward = move_back = move_left = move_right = false;
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}
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void OpenGLWidget::move() {
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QMatrix4x4 rotation = rot.inverted();
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if (move_forward) trans.translate(-(rotation * QVector3D(0, 0, -1)));
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if (move_back) trans.translate(-(rotation * QVector3D(0, 0, 1)));
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if (move_left) trans.translate(-(rotation * QVector3D(-1, 0, 0)));
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if (move_right) trans.translate(-(rotation * QVector3D(1, 0, 0)));
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update();
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}
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@ -261,9 +311,7 @@ QOpenGLShaderProgram *OpenGLWidget::getLineProgram() {
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bool OpenGLWidget::project(const QVector3D &p, QPoint &point) const {
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QMatrix4x4 trans;
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trans.translate(0, 0, -cam_dist);
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QMatrix4x4 view = trans * rot;
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QMatrix4x4 view = rot * trans;
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QVector3D projected = proj * view * p;
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if (projected.x() < -1 || projected.x() > 1
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|| projected.y() < -1 || projected.y() > 1
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@ -9,6 +9,7 @@
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#include <QOpenGLShaderProgram>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include <QTimer>
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#define FOV 70
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@ -26,8 +27,13 @@ class OpenGLWidget : public QOpenGLWidget, public QOpenGLExtraFunctions {
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Q_OBJECT
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QMatrix4x4 rot, rot_start, proj;
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GLfloat cam_dist = 1;
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QMatrix4x4 trans;
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QPoint mouse_pos;
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QTimer move_timer;
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bool move_forward = false;
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bool move_back = false;
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bool move_left = false;
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bool move_right = false;
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QOpenGLShaderProgram main_program;
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QOpenGLShaderProgram skybox_program;
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@ -39,14 +45,20 @@ class OpenGLWidget : public QOpenGLWidget, public QOpenGLExtraFunctions {
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void loadSkybox();
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void loadGround();
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bool keyEvent(QKeyEvent *e, bool press);
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const Painter *painter = nullptr;
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private slots:
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void move();
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protected:
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virtual void mousePressEvent(QMouseEvent *e);
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virtual void mouseReleaseEvent(QMouseEvent *e);
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virtual void mouseMoveEvent(QMouseEvent *e);
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virtual void wheelEvent(QWheelEvent *e);
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virtual void keyPressEvent(QKeyEvent *e);
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virtual void keyReleaseEvent(QKeyEvent *e);
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virtual void focusOutEvent(QFocusEvent *e);
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public:
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static OpenGLWidget *instance;
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