multisampling aa!

This commit is contained in:
ccolin 2021-01-03 23:07:35 +01:00
parent e3cb8532fc
commit 0aaee9de33
1 changed files with 7 additions and 7 deletions

View File

@ -26,6 +26,11 @@ OpenGLWidget *OpenGLWidget::instance = nullptr;
OpenGLWidget::OpenGLWidget(QWidget *parent)
:QOpenGLWidget(parent) {
OpenGLWidget::instance = this;
QSurfaceFormat format;
format.setProfile(QSurfaceFormat::CoreProfile);
format.setDepthBufferSize(24);
format.setSamples(4);
setFormat(format);
}
@ -115,10 +120,6 @@ void OpenGLWidget::loadGround() {
void OpenGLWidget::initializeGL() {
QSurfaceFormat format;
format.setProfile(QSurfaceFormat::CoreProfile);
format.setDepthBufferSize(24);
setFormat(format);
initializeOpenGLFunctions();
GLint major, minor;
glGetIntegerv(GL_MAJOR_VERSION, &major);
@ -162,7 +163,6 @@ void OpenGLWidget::initializeGL() {
loadGround();
glClearColor(1, 1, 1, 0);
glCullFace(GL_BACK);
emit initialized();
@ -176,8 +176,8 @@ void OpenGLWidget::resizeGL(int w, int h) {
void OpenGLWidget::paintGL() {
glEnable(GL_CULL_FACE); // shouldn't have to do that each frame, weird
glEnable(GL_DEPTH_TEST); //
glEnable(GL_CULL_FACE); // i shouldn't have to do this every frame, should i?
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QMatrix4x4 trans;
trans.translate(0, 0, -cam_dist);