remove deadcode
This commit is contained in:
parent
f3a3466597
commit
87f8c49cff
30
mdl/cube.obj
30
mdl/cube.obj
@ -1,30 +0,0 @@
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# Blender v2.90.1 OBJ File: ''
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# www.blender.org
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o Cube
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v -1.000000 -1.000000 1.000000
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v -1.000000 1.000000 1.000000
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v -1.000000 -1.000000 -1.000000
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v -1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 1.000000
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v 1.000000 1.000000 1.000000
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v 1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 -1.000000
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vn -1.0000 0.0000 0.0000
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vn 0.0000 0.0000 -1.0000
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vn 1.0000 0.0000 0.0000
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vn 0.0000 0.0000 1.0000
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
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s off
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f 2//1 3//1 1//1
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f 4//2 7//2 3//2
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f 8//3 5//3 7//3
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f 6//4 1//4 5//4
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f 7//5 1//5 3//5
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f 4//6 6//6 8//6
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f 2//1 4//1 3//1
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f 4//2 8//2 7//2
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f 8//3 6//3 5//3
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f 6//4 2//4 1//4
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f 7//5 5//5 1//5
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f 4//6 2//6 6//6
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@ -3,7 +3,6 @@
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<qresource>
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<file>mdl/dji600.obj</file>
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<file>mdl/dji600.mtl</file>
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<file>mdl/cube.obj</file>
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<file>img/dji600.jpg</file>
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<file>img/ground.jpg</file>
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@ -26,8 +26,6 @@ Drone::Drone() {
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if (!mesh_initialized) {
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QVector<GLfloat> verts = load_obj(":/mdl/dji600.obj", LOAD_OBJ_NORMALS | LOAD_OBJ_UVS);
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QOpenGLTexture *texture = new QOpenGLTexture(QImage(":/img/dji600.jpg").mirrored());
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// texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
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// texture->setMagnificationFilter(QOpenGLTexture::Linear);
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mesh = new OpenGLMesh(verts, texture);
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mesh_initialized = true;
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}
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@ -92,13 +90,16 @@ DroneController::DroneController(const QJsonObject &json)
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OpenGLWidget::instance->makeCurrent();
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QOpenGLTexture *ground_tex = new QOpenGLTexture(QImage(":/img/ground.jpg").mirrored());
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ground_tex->setMagnificationFilter(QOpenGLTexture::LinearMipMapLinear);
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ground_tex->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
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ground_tex->setWrapMode(QOpenGLTexture::MirroredRepeat);
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OpenGLMesh *ground = new OpenGLMesh({
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-100, 0, -100, 0, 1, 0, 0, 0,
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100, 0, -100, 0, 1, 0, 1, 0,
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-100, 0, 100, 0, 1, 0, 0, 1,
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100, 0, -100, 0, 1, 0, 1, 0,
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-100, 0, 100, 0, 1, 0, 0, 1,
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100, 0, 100, 0, 1, 0, 1, 1,
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-1000, 0, -1000, 0, 1000, 0, 0, 0,
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1000, 0, -1000, 0, 1000, 0, 1000, 0,
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-1000, 0, 1000, 0, 1000, 0, 0, 1000,
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1000, 0, -1000, 0, 1000, 0, 1000, 0,
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-1000, 0, 1000, 0, 1000, 0, 0, 1000,
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1000, 0, 1000, 0, 1000, 0, 1000, 1000,
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}, ground_tex);
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OpenGLWidget::instance->meshes.append(*ground);
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OpenGLWidget::instance->doneCurrent();
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@ -34,6 +34,7 @@ OpenGLWidget::~OpenGLWidget() {
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void OpenGLWidget::loadSkybox() {
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// Shader program
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if (!skybox_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/skybox.vert")) {
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qFatal("Error compiling skybox.vert: %s", skybox_program.log().toLocal8Bit().constData());
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}
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@ -46,17 +47,17 @@ void OpenGLWidget::loadSkybox() {
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skybox_program.bind();
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skybox_program.setUniformValue("skybox", 0);
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// GLfloat skybox_verts[] = {
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// -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0,
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// -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0,
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// 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0,
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// -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0,
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// -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0,
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// -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0
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// };
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QVector<GLfloat> skybox_verts = load_obj(":/mdl/cube.obj", 0);
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QVector<GLfloat> skybox_verts {
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-1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0,
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-1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0,
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1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0,
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-1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0,
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-1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0,
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-1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0
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};
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// QVector<GLfloat> skybox_verts = load_obj(":/mdl/cube.obj", 0);
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// OpenGL native VAO version
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// VAO
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glGenVertexArrays(1, &skybox_vao);
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glBindVertexArray(skybox_vao);
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glGenBuffers(1, &skybox_vbo);
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@ -66,15 +67,6 @@ void OpenGLWidget::loadSkybox() {
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glEnableVertexAttribArray(0);
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glBindVertexArray(0);
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// // QOpenGLVertexArrayObject version
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// skybox_vao.create();
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// skybox_vao.bind();
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// QOpenGLBuffer skybox_vbo(QOpenGLBuffer::VertexBuffer);
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// skybox_vbo.setUsagePattern(QOpenGLBuffer::StaticDraw);
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// skybox_vbo.allocate((void *) skybox_verts.data(), skybox_verts.size() * sizeof (GLfloat));
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// skybox_program.setAttributeBuffer(0, GL_FLOAT, 0, 3, 0);
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// skybox_program.enableAttributeArray(0);
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// Skybox texture images
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QVector<QImage> skybox_img {
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QImage(":/img/clouds1_west.jpg").convertToFormat(QImage::Format_RGB888),
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@ -86,8 +78,6 @@ void OpenGLWidget::loadSkybox() {
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};
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size_t width = skybox_img[0].width();
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size_t height = skybox_img[0].height();
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// OpenGL native texture version
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glGenTextures(1, &skybox_tex);
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glBindTexture(GL_TEXTURE_CUBE_MAP, skybox_tex);
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for (int i = 0; i < 6; i++) {
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@ -101,21 +91,6 @@ void OpenGLWidget::loadSkybox() {
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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// // QOpenGLTexture skybox texture version
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// skybox_tex = new QOpenGLTexture(QOpenGLTexture::TargetCubeMap);
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// skybox_tex->create();
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// skybox_tex->setSize(width, skybox_img[0].height(), height);
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// skybox_tex->setFormat(QOpenGLTexture::RGBA8_UNorm);
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// skybox_tex->allocateStorage();
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// for (int i = 0; i < 6; i++) {
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// skybox_tex->setData(0, 0, (QOpenGLTexture::CubeMapFace) (QOpenGLTexture::CubeMapPositiveX + i),
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// QOpenGLTexture::RGBA, QOpenGLTexture::UInt8,
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// (const void*) skybox_img[i].constBits(), 0);
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// }
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// skybox_tex->setWrapMode(QOpenGLTexture::ClampToEdge);
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// skybox_tex->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
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// skybox_tex->setMagnificationFilter(QOpenGLTexture::LinearMipMapLinear);
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skybox_program.release();
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}
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@ -165,28 +140,16 @@ void OpenGLWidget::paintGL() {
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trans.translate(0, 0, -cam_dist);
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QMatrix4x4 view = trans * rot;
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// skybox_vao.bind();
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// glActiveTexture(GL_TEXTURE0);
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// glBindTexture(GL_TEXTURE_CUBE_MAP, skybox_tex);
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// // skybox_tex->bind();
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// glDrawArrays(GL_TRIANGLES, 0, 36);
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// // skybox_tex->release();
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// skybox_vao.release();
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glDepthMask(GL_FALSE);
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glDepthFunc(GL_LEQUAL);
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skybox_program.bind();
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skybox_program.setUniformValue("proj", proj);
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skybox_program.setUniformValue("view", view);
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// skybox_program.setUniformValue("model", QMatrix4x4());
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glBindVertexArray(skybox_vao);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_CUBE_MAP, skybox_tex);
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// skybox_tex->bind();
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// skybox_vao.bind();
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glDrawArrays(GL_TRIANGLES, 0, 36);
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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// skybox_tex->release();
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skybox_program.release();
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glDepthMask(GL_TRUE);
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glDepthFunc(GL_LESS);
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@ -196,14 +159,6 @@ void OpenGLWidget::paintGL() {
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main_program.setUniformValue("view", view);
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glActiveTexture(GL_TEXTURE0);
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// main_program.setUniformValue("model", QMatrix4x4());
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// skybox_vao.bind();
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// glDrawArrays(GL_TRIANGLES, 0, 36);
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// skybox_program.bind();
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// skybox_program.setUniformValue("proj", proj);
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// skybox_program.setUniformValue("view", view);
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for (const OpenGLMesh &mesh : meshes) {
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main_program.setUniformValue("model", mesh.mat);
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glBindVertexArray(mesh.vao);
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@ -22,10 +22,7 @@ class OpenGLWidget : public QOpenGLWidget, public QOpenGLFunctions_4_4_Core {
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QOpenGLShaderProgram main_program;
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QOpenGLShaderProgram skybox_program;
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// QOpenGLTexture *skybox_tex;
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GLuint skybox_tex;
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// QOpenGLVertexArrayObject skybox_vao;
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// QOpenGLBuffer skybox_vbo;
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GLuint skybox_vao;
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GLuint skybox_vbo;
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