remove deadcode

This commit is contained in:
ccolin 2020-12-28 18:58:34 +01:00
parent f3a3466597
commit 87f8c49cff
5 changed files with 20 additions and 98 deletions

View File

@ -1,30 +0,0 @@
# Blender v2.90.1 OBJ File: ''
# www.blender.org
o Cube
v -1.000000 -1.000000 1.000000
v -1.000000 1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v -1.000000 1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v 1.000000 1.000000 1.000000
v 1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -1.000000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
s off
f 2//1 3//1 1//1
f 4//2 7//2 3//2
f 8//3 5//3 7//3
f 6//4 1//4 5//4
f 7//5 1//5 3//5
f 4//6 6//6 8//6
f 2//1 4//1 3//1
f 4//2 8//2 7//2
f 8//3 6//3 5//3
f 6//4 2//4 1//4
f 7//5 5//5 1//5
f 4//6 2//6 6//6

View File

@ -3,7 +3,6 @@
<qresource>
<file>mdl/dji600.obj</file>
<file>mdl/dji600.mtl</file>
<file>mdl/cube.obj</file>
<file>img/dji600.jpg</file>
<file>img/ground.jpg</file>

View File

@ -26,8 +26,6 @@ Drone::Drone() {
if (!mesh_initialized) {
QVector<GLfloat> verts = load_obj(":/mdl/dji600.obj", LOAD_OBJ_NORMALS | LOAD_OBJ_UVS);
QOpenGLTexture *texture = new QOpenGLTexture(QImage(":/img/dji600.jpg").mirrored());
// texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
// texture->setMagnificationFilter(QOpenGLTexture::Linear);
mesh = new OpenGLMesh(verts, texture);
mesh_initialized = true;
}
@ -92,13 +90,16 @@ DroneController::DroneController(const QJsonObject &json)
OpenGLWidget::instance->makeCurrent();
QOpenGLTexture *ground_tex = new QOpenGLTexture(QImage(":/img/ground.jpg").mirrored());
ground_tex->setMagnificationFilter(QOpenGLTexture::LinearMipMapLinear);
ground_tex->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
ground_tex->setWrapMode(QOpenGLTexture::MirroredRepeat);
OpenGLMesh *ground = new OpenGLMesh({
-100, 0, -100, 0, 1, 0, 0, 0,
100, 0, -100, 0, 1, 0, 1, 0,
-100, 0, 100, 0, 1, 0, 0, 1,
100, 0, -100, 0, 1, 0, 1, 0,
-100, 0, 100, 0, 1, 0, 0, 1,
100, 0, 100, 0, 1, 0, 1, 1,
-1000, 0, -1000, 0, 1000, 0, 0, 0,
1000, 0, -1000, 0, 1000, 0, 1000, 0,
-1000, 0, 1000, 0, 1000, 0, 0, 1000,
1000, 0, -1000, 0, 1000, 0, 1000, 0,
-1000, 0, 1000, 0, 1000, 0, 0, 1000,
1000, 0, 1000, 0, 1000, 0, 1000, 1000,
}, ground_tex);
OpenGLWidget::instance->meshes.append(*ground);
OpenGLWidget::instance->doneCurrent();

View File

@ -34,6 +34,7 @@ OpenGLWidget::~OpenGLWidget() {
void OpenGLWidget::loadSkybox() {
// Shader program
if (!skybox_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/skybox.vert")) {
qFatal("Error compiling skybox.vert: %s", skybox_program.log().toLocal8Bit().constData());
}
@ -46,17 +47,17 @@ void OpenGLWidget::loadSkybox() {
skybox_program.bind();
skybox_program.setUniformValue("skybox", 0);
// GLfloat skybox_verts[] = {
// -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0,
// -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0,
// 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0,
// -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0,
// -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0,
// -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0
// };
QVector<GLfloat> skybox_verts = load_obj(":/mdl/cube.obj", 0);
QVector<GLfloat> skybox_verts {
-1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0,
-1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0,
1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0,
-1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0,
-1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0,
-1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0
};
// QVector<GLfloat> skybox_verts = load_obj(":/mdl/cube.obj", 0);
// OpenGL native VAO version
// VAO
glGenVertexArrays(1, &skybox_vao);
glBindVertexArray(skybox_vao);
glGenBuffers(1, &skybox_vbo);
@ -66,15 +67,6 @@ void OpenGLWidget::loadSkybox() {
glEnableVertexAttribArray(0);
glBindVertexArray(0);
// // QOpenGLVertexArrayObject version
// skybox_vao.create();
// skybox_vao.bind();
// QOpenGLBuffer skybox_vbo(QOpenGLBuffer::VertexBuffer);
// skybox_vbo.setUsagePattern(QOpenGLBuffer::StaticDraw);
// skybox_vbo.allocate((void *) skybox_verts.data(), skybox_verts.size() * sizeof (GLfloat));
// skybox_program.setAttributeBuffer(0, GL_FLOAT, 0, 3, 0);
// skybox_program.enableAttributeArray(0);
// Skybox texture images
QVector<QImage> skybox_img {
QImage(":/img/clouds1_west.jpg").convertToFormat(QImage::Format_RGB888),
@ -86,8 +78,6 @@ void OpenGLWidget::loadSkybox() {
};
size_t width = skybox_img[0].width();
size_t height = skybox_img[0].height();
// OpenGL native texture version
glGenTextures(1, &skybox_tex);
glBindTexture(GL_TEXTURE_CUBE_MAP, skybox_tex);
for (int i = 0; i < 6; i++) {
@ -101,21 +91,6 @@ void OpenGLWidget::loadSkybox() {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
// // QOpenGLTexture skybox texture version
// skybox_tex = new QOpenGLTexture(QOpenGLTexture::TargetCubeMap);
// skybox_tex->create();
// skybox_tex->setSize(width, skybox_img[0].height(), height);
// skybox_tex->setFormat(QOpenGLTexture::RGBA8_UNorm);
// skybox_tex->allocateStorage();
// for (int i = 0; i < 6; i++) {
// skybox_tex->setData(0, 0, (QOpenGLTexture::CubeMapFace) (QOpenGLTexture::CubeMapPositiveX + i),
// QOpenGLTexture::RGBA, QOpenGLTexture::UInt8,
// (const void*) skybox_img[i].constBits(), 0);
// }
// skybox_tex->setWrapMode(QOpenGLTexture::ClampToEdge);
// skybox_tex->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
// skybox_tex->setMagnificationFilter(QOpenGLTexture::LinearMipMapLinear);
skybox_program.release();
}
@ -165,28 +140,16 @@ void OpenGLWidget::paintGL() {
trans.translate(0, 0, -cam_dist);
QMatrix4x4 view = trans * rot;
// skybox_vao.bind();
// glActiveTexture(GL_TEXTURE0);
// glBindTexture(GL_TEXTURE_CUBE_MAP, skybox_tex);
// // skybox_tex->bind();
// glDrawArrays(GL_TRIANGLES, 0, 36);
// // skybox_tex->release();
// skybox_vao.release();
glDepthMask(GL_FALSE);
glDepthFunc(GL_LEQUAL);
skybox_program.bind();
skybox_program.setUniformValue("proj", proj);
skybox_program.setUniformValue("view", view);
// skybox_program.setUniformValue("model", QMatrix4x4());
glBindVertexArray(skybox_vao);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_CUBE_MAP, skybox_tex);
// skybox_tex->bind();
// skybox_vao.bind();
glDrawArrays(GL_TRIANGLES, 0, 36);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
// skybox_tex->release();
skybox_program.release();
glDepthMask(GL_TRUE);
glDepthFunc(GL_LESS);
@ -196,14 +159,6 @@ void OpenGLWidget::paintGL() {
main_program.setUniformValue("view", view);
glActiveTexture(GL_TEXTURE0);
// main_program.setUniformValue("model", QMatrix4x4());
// skybox_vao.bind();
// glDrawArrays(GL_TRIANGLES, 0, 36);
// skybox_program.bind();
// skybox_program.setUniformValue("proj", proj);
// skybox_program.setUniformValue("view", view);
for (const OpenGLMesh &mesh : meshes) {
main_program.setUniformValue("model", mesh.mat);
glBindVertexArray(mesh.vao);

View File

@ -22,10 +22,7 @@ class OpenGLWidget : public QOpenGLWidget, public QOpenGLFunctions_4_4_Core {
QOpenGLShaderProgram main_program;
QOpenGLShaderProgram skybox_program;
// QOpenGLTexture *skybox_tex;
GLuint skybox_tex;
// QOpenGLVertexArrayObject skybox_vao;
// QOpenGLBuffer skybox_vbo;
GLuint skybox_vao;
GLuint skybox_vbo;