target openglES 2 (with vao ext)
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dafdc38f16
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@ -1,10 +1,6 @@
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#version 330 core
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varying vec3 norm;
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varying vec2 uv;
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in vec3 norm;
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varying vec3 frag_pos;
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in vec2 uv;
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in vec3 frag_pos;
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out vec4 final_col;
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uniform sampler2D tex;
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uniform sampler2D tex;
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@ -16,5 +12,5 @@ void main() {
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float diff = max(dot(normalize(norm), light_dir), 0.0);
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float diff = max(dot(normalize(norm), light_dir), 0.0);
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vec3 diffuse = diff * light_col;
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vec3 diffuse = diff * light_col;
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final_col = texture(tex, uv) * vec4(ambient + diffuse, 1);
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gl_FragColor = texture2D(tex, uv) * vec4(ambient + diffuse, 1);
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}
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}
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@ -1,12 +1,10 @@
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#version 330 core
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attribute vec3 in_pos;
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attribute vec3 in_norm;
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attribute vec2 in_uv;
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layout(location = 0) in vec3 in_pos;
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varying vec3 norm;
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layout(location = 1) in vec3 in_norm;
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varying vec2 uv;
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layout(location = 2) in vec2 in_uv;
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varying vec3 frag_pos;
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out vec3 norm;
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out vec2 uv;
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out vec3 frag_pos;
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uniform mat4 proj;
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uniform mat4 proj;
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uniform mat4 view;
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uniform mat4 view;
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@ -1,23 +1,8 @@
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#version 330 core
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varying vec3 tex_coords;
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// in vec3 tex_coord;
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// out vec4 final_col;
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// uniform samplerCube skybox;
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// void main() {
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// // final_col = texture(skybox, tex_coord);
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// final_col = vec4(0, 0, 0, 1);
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// }
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in vec3 tex_coords;
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out vec4 final_col;
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uniform samplerCube tex;
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uniform samplerCube tex;
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void main() {
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void main() {
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final_col = texture(tex, tex_coords);
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gl_FragColor = textureCube(tex, tex_coords);
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// final_col = vec4(1, 0, 1, 1);
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// final_col = vec4(1, 0, 1, 1);
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}
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}
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@ -1,22 +1,8 @@
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#version 330 core
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#version 120
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// layout(location = 0) in vec3 in_pos;
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attribute vec3 in_pos;
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// out vec3 tex_coords;
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varying vec3 tex_coords;
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// uniform mat4 proj;
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// uniform mat4 view;
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// void main() {
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// // vec4 pos = proj * view * vec4(in_pos, 1.0);
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// // gl_Position = pos.xyww;
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// gl_Position = proj * vec4(in_pos, 1.0);
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// tex_coords = in_pos;
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// }
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layout(location = 0) in vec3 in_pos;
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out vec3 tex_coords;
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uniform mat4 proj;
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uniform mat4 proj;
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uniform mat4 view;
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uniform mat4 view;
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@ -41,6 +41,7 @@ void OpenGLWidget::loadSkybox() {
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if (!skybox_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/skybox.frag")) {
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if (!skybox_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/skybox.frag")) {
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qFatal("Error compiling skybox.frag: %s", skybox_program.log().toLocal8Bit().constData());
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qFatal("Error compiling skybox.frag: %s", skybox_program.log().toLocal8Bit().constData());
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}
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}
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skybox_program.bindAttributeLocation("in_pos", 0);
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if (!skybox_program.link()) {
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if (!skybox_program.link()) {
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qFatal("Error linking the skybox shader program: %s", skybox_program.log().toLocal8Bit().constData());
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qFatal("Error linking the skybox shader program: %s", skybox_program.log().toLocal8Bit().constData());
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}
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}
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@ -111,6 +112,9 @@ void OpenGLWidget::initializeGL() {
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if (!main_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/main.frag")) {
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if (!main_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/main.frag")) {
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qFatal("Error compiling main.frag: %s", main_program.log().toLocal8Bit().constData());
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qFatal("Error compiling main.frag: %s", main_program.log().toLocal8Bit().constData());
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}
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}
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main_program.bindAttributeLocation("in_pos", 0);
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main_program.bindAttributeLocation("in_norm", 1);
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main_program.bindAttributeLocation("in_uv", 2);
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if (!main_program.link()) {
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if (!main_program.link()) {
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qFatal("Error linking the main shader program: %s", main_program.log().toLocal8Bit().constData());
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qFatal("Error linking the main shader program: %s", main_program.log().toLocal8Bit().constData());
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}
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}
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