synchronize playing status to play/pause button

This commit is contained in:
ccolin 2020-12-22 13:30:32 +01:00
parent 7fbe0814d5
commit e706579675
3 changed files with 22 additions and 7 deletions

View File

@ -62,36 +62,47 @@ int DroneController::getDuration() const {
void DroneController::step() {
qDebug() << "frame " << frame << "/" << duration
<< " (" << (double) frame / duration * 100 << "%)";
qDebug("frame %d (%d%%)", frame, (int) ((double) frame / duration * 100));
emit frameChanged(frame);
if (frame == duration) {
pause();
} else {
frame++;
}
}
void DroneController::play() {
if (!paused) return;
paused = false;
timer.start(1000. / framerate);
qDebug() << "playing";
emit playing();
}
void DroneController::pause() {
if (paused) return;
paused = true;
timer.stop();
qDebug() << "pausing";
emit pausing();
}
void DroneController::suspend() {
bool old_paused = paused;
if (!paused) {
pause();
paused = old_paused;
paused = false;
}
}
void DroneController::resume() {
if (!paused) play();
if (!paused) {
paused = true;
play();
}
}

View File

@ -41,6 +41,8 @@ public:
signals:
void frameChanged(int frame);
void playing();
void pausing();
private slots:
void step();

View File

@ -55,6 +55,8 @@ void MainWindow::open(const QString &path) {
if (dc) delete dc;
dc = new DroneController(json_doc.object());
playpause_action->setEnabled(true);
connect(dc, &DroneController::playing, this, &MainWindow::play);
connect(dc, &DroneController::pausing, this, &MainWindow::pause);
slider->setMinimum(0);
slider->setMaximum(dc->getDuration());
connect(slider, &QSlider::sliderPressed, dc, &DroneController::suspend);