m2b-ar-tp2/shaders/fish.vert

10 lines
169 B
GLSL
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2021-10-06 19:49:42 +02:00
attribute vec3 position;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main() {
gl_Position = projection * view * model * vec4(position, 1);
}