#include "mainwindow.h" #include "ui_mainwindow.h" #include #include #include #include void MainWindow::showParts(MyMesh* _mesh) { using namespace std; map trace; for (auto v_it = _mesh->vertices_begin(); v_it != _mesh->vertices_end(); ++v_it) { trace[v_it->idx()] = false; } queue remaining; vector colors { MyMesh::Color(0, 0, 255), MyMesh::Color(0, 255, 0), MyMesh::Color(0, 255, 255), MyMesh::Color(255, 0, 0), MyMesh::Color(255, 0, 255), MyMesh::Color(255, 255, 0) }; size_t i = 0; for (auto it : trace) { if (it.second) continue; remaining.push(_mesh->vertex_handle(it.first)); trace[it.first] = true; while (!remaining.empty()) { VertexHandle vh = remaining.front(); remaining.pop(); for (auto vf_it = _mesh->vf_iter(vh); vf_it.is_valid(); ++vf_it) { _mesh->set_color(*vf_it, colors[i % colors.size()]); } for (auto vv_it = _mesh->vv_iter(vh); vv_it.is_valid(); ++vv_it) { if (trace[vv_it->idx()]) continue; remaining.push(*vv_it); trace[vv_it->idx()] = true; } } i++; } } /* **** début de la partie boutons et IHM **** */ void MainWindow::on_pushButton_clicked() { // on réinitialise l'affichage resetAllColorsAndThickness(&mesh); /* **** à compléter ! (avec la fonction showParts) **** */ showParts(&mesh); // on affiche le nouveau maillage displayMesh(&mesh); } void MainWindow::on_pushButton_chargement_clicked() { // fenêtre de sélection des fichiers // QString fileName = QFileDialog::getOpenFileName(this, tr("Open Mesh"), "", tr("Mesh Files (*.obj)")); // // chargement du fichier .obj dans la variable globale "mesh" // OpenMesh::IO::read_mesh(mesh, fileName.toUtf8().constData()); OpenMesh::IO::read_mesh(mesh, "../meshFiles/cc.obj"); // initialisation des couleurs et épaisseurs (sommets et arêtes) du mesh resetAllColorsAndThickness(&mesh); // on affiche le maillage displayMesh(&mesh); } /* **** fin de la partie boutons et IHM **** */ /* **** fonctions supplémentaires **** */ // permet d'initialiser les couleurs et les épaisseurs des élements du maillage void MainWindow::resetAllColorsAndThickness(MyMesh* _mesh) { for (MyMesh::VertexIter curVert = _mesh->vertices_begin(); curVert != _mesh->vertices_end(); curVert++) { _mesh->data(*curVert).thickness = 1; _mesh->set_color(*curVert, MyMesh::Color(0, 0, 0)); } for (MyMesh::FaceIter curFace = _mesh->faces_begin(); curFace != _mesh->faces_end(); curFace++) { _mesh->set_color(*curFace, MyMesh::Color(150, 150, 150)); } for (MyMesh::EdgeIter curEdge = _mesh->edges_begin(); curEdge != _mesh->edges_end(); curEdge++) { _mesh->data(*curEdge).thickness = 1; _mesh->set_color(*curEdge, MyMesh::Color(0, 0, 0)); } } // charge un objet MyMesh dans l'environnement OpenGL void MainWindow::displayMesh(MyMesh* _mesh, DisplayMode mode) { GLuint* triIndiceArray = new GLuint[_mesh->n_faces() * 3]; GLfloat* triCols = new GLfloat[_mesh->n_faces() * 3 * 3]; GLfloat* triVerts = new GLfloat[_mesh->n_faces() * 3 * 3]; int i = 0; if(mode == DisplayMode::TemperatureMap) { QVector values; for (MyMesh::VertexIter curVert = _mesh->vertices_begin(); curVert != _mesh->vertices_end(); curVert++) values.append(fabs(_mesh->data(*curVert).value)); std::sort(values.begin(), values.end()); float range = values.at(values.size()*0.8); MyMesh::ConstFaceIter fIt(_mesh->faces_begin()), fEnd(_mesh->faces_end()); MyMesh::ConstFaceVertexIter fvIt; for (; fIt!=fEnd; ++fIt) { fvIt = _mesh->cfv_iter(*fIt); if(_mesh->data(*fvIt).value > 0){triCols[3*i+0] = 255; triCols[3*i+1] = 255 - std::min((_mesh->data(*fvIt).value/range) * 255.0, 255.0); triCols[3*i+2] = 255 - std::min((_mesh->data(*fvIt).value/range) * 255.0, 255.0);} else{triCols[3*i+2] = 255; triCols[3*i+1] = 255 - std::min((-_mesh->data(*fvIt).value/range) * 255.0, 255.0); triCols[3*i+0] = 255 - std::min((-_mesh->data(*fvIt).value/range) * 255.0, 255.0);} triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; ++fvIt; if(_mesh->data(*fvIt).value > 0){triCols[3*i+0] = 255; triCols[3*i+1] = 255 - std::min((_mesh->data(*fvIt).value/range) * 255.0, 255.0); triCols[3*i+2] = 255 - std::min((_mesh->data(*fvIt).value/range) * 255.0, 255.0);} else{triCols[3*i+2] = 255; triCols[3*i+1] = 255 - std::min((-_mesh->data(*fvIt).value/range) * 255.0, 255.0); triCols[3*i+0] = 255 - std::min((-_mesh->data(*fvIt).value/range) * 255.0, 255.0);} triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; ++fvIt; if(_mesh->data(*fvIt).value > 0){triCols[3*i+0] = 255; triCols[3*i+1] = 255 - std::min((_mesh->data(*fvIt).value/range) * 255.0, 255.0); triCols[3*i+2] = 255 - std::min((_mesh->data(*fvIt).value/range) * 255.0, 255.0);} else{triCols[3*i+2] = 255; triCols[3*i+1] = 255 - std::min((-_mesh->data(*fvIt).value/range) * 255.0, 255.0); triCols[3*i+0] = 255 - std::min((-_mesh->data(*fvIt).value/range) * 255.0, 255.0);} triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; } } if(mode == DisplayMode::Normal) { MyMesh::ConstFaceIter fIt(_mesh->faces_begin()), fEnd(_mesh->faces_end()); MyMesh::ConstFaceVertexIter fvIt; for (; fIt!=fEnd; ++fIt) { fvIt = _mesh->cfv_iter(*fIt); triCols[3*i+0] = _mesh->color(*fIt)[0]; triCols[3*i+1] = _mesh->color(*fIt)[1]; triCols[3*i+2] = _mesh->color(*fIt)[2]; triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; ++fvIt; triCols[3*i+0] = _mesh->color(*fIt)[0]; triCols[3*i+1] = _mesh->color(*fIt)[1]; triCols[3*i+2] = _mesh->color(*fIt)[2]; triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; ++fvIt; triCols[3*i+0] = _mesh->color(*fIt)[0]; triCols[3*i+1] = _mesh->color(*fIt)[1]; triCols[3*i+2] = _mesh->color(*fIt)[2]; triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; } } if(mode == DisplayMode::ColorShading) { MyMesh::ConstFaceIter fIt(_mesh->faces_begin()), fEnd(_mesh->faces_end()); MyMesh::ConstFaceVertexIter fvIt; for (; fIt!=fEnd; ++fIt) { fvIt = _mesh->cfv_iter(*fIt); triCols[3*i+0] = _mesh->data(*fvIt).faceShadingColor[0]; triCols[3*i+1] = _mesh->data(*fvIt).faceShadingColor[1]; triCols[3*i+2] = _mesh->data(*fvIt).faceShadingColor[2]; triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; ++fvIt; triCols[3*i+0] = _mesh->data(*fvIt).faceShadingColor[0]; triCols[3*i+1] = _mesh->data(*fvIt).faceShadingColor[1]; triCols[3*i+2] = _mesh->data(*fvIt).faceShadingColor[2]; triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; ++fvIt; triCols[3*i+0] = _mesh->data(*fvIt).faceShadingColor[0]; triCols[3*i+1] = _mesh->data(*fvIt).faceShadingColor[1]; triCols[3*i+2] = _mesh->data(*fvIt).faceShadingColor[2]; triVerts[3*i+0] = _mesh->point(*fvIt)[0]; triVerts[3*i+1] = _mesh->point(*fvIt)[1]; triVerts[3*i+2] = _mesh->point(*fvIt)[2]; triIndiceArray[i] = i; i++; } } ui->displayWidget->loadMesh(triVerts, triCols, _mesh->n_faces() * 3 * 3, triIndiceArray, _mesh->n_faces() * 3); delete[] triIndiceArray; delete[] triCols; delete[] triVerts; GLuint* linesIndiceArray = new GLuint[_mesh->n_edges() * 2]; GLfloat* linesCols = new GLfloat[_mesh->n_edges() * 2 * 3]; GLfloat* linesVerts = new GLfloat[_mesh->n_edges() * 2 * 3]; i = 0; QHash > edgesIDbyThickness; for (MyMesh::EdgeIter eit = _mesh->edges_begin(); eit != _mesh->edges_end(); ++eit) { float t = _mesh->data(*eit).thickness; if(t > 0) { if(!edgesIDbyThickness.contains(t)) edgesIDbyThickness[t] = QList(); edgesIDbyThickness[t].append((*eit).idx()); } } QHashIterator > it(edgesIDbyThickness); QList > edgeSizes; while (it.hasNext()) { it.next(); for(int e = 0; e < it.value().size(); e++) { int eidx = it.value().at(e); MyMesh::VertexHandle vh1 = _mesh->to_vertex_handle(_mesh->halfedge_handle(_mesh->edge_handle(eidx), 0)); linesVerts[3*i+0] = _mesh->point(vh1)[0]; linesVerts[3*i+1] = _mesh->point(vh1)[1]; linesVerts[3*i+2] = _mesh->point(vh1)[2]; linesCols[3*i+0] = _mesh->color(_mesh->edge_handle(eidx))[0]; linesCols[3*i+1] = _mesh->color(_mesh->edge_handle(eidx))[1]; linesCols[3*i+2] = _mesh->color(_mesh->edge_handle(eidx))[2]; linesIndiceArray[i] = i; i++; MyMesh::VertexHandle vh2 = _mesh->from_vertex_handle(_mesh->halfedge_handle(_mesh->edge_handle(eidx), 0)); linesVerts[3*i+0] = _mesh->point(vh2)[0]; linesVerts[3*i+1] = _mesh->point(vh2)[1]; linesVerts[3*i+2] = _mesh->point(vh2)[2]; linesCols[3*i+0] = _mesh->color(_mesh->edge_handle(eidx))[0]; linesCols[3*i+1] = _mesh->color(_mesh->edge_handle(eidx))[1]; linesCols[3*i+2] = _mesh->color(_mesh->edge_handle(eidx))[2]; linesIndiceArray[i] = i; i++; } edgeSizes.append(qMakePair(it.key(), it.value().size())); } ui->displayWidget->loadLines(linesVerts, linesCols, i * 3, linesIndiceArray, i, edgeSizes); delete[] linesIndiceArray; delete[] linesCols; delete[] linesVerts; GLuint* pointsIndiceArray = new GLuint[_mesh->n_vertices()]; GLfloat* pointsCols = new GLfloat[_mesh->n_vertices() * 3]; GLfloat* pointsVerts = new GLfloat[_mesh->n_vertices() * 3]; i = 0; QHash > vertsIDbyThickness; for (MyMesh::VertexIter vit = _mesh->vertices_begin(); vit != _mesh->vertices_end(); ++vit) { float t = _mesh->data(*vit).thickness; if(t > 0) { if(!vertsIDbyThickness.contains(t)) vertsIDbyThickness[t] = QList(); vertsIDbyThickness[t].append((*vit).idx()); } } QHashIterator > vitt(vertsIDbyThickness); QList > vertsSizes; while (vitt.hasNext()) { vitt.next(); for(int v = 0; v < vitt.value().size(); v++) { int vidx = vitt.value().at(v); pointsVerts[3*i+0] = _mesh->point(_mesh->vertex_handle(vidx))[0]; pointsVerts[3*i+1] = _mesh->point(_mesh->vertex_handle(vidx))[1]; pointsVerts[3*i+2] = _mesh->point(_mesh->vertex_handle(vidx))[2]; pointsCols[3*i+0] = _mesh->color(_mesh->vertex_handle(vidx))[0]; pointsCols[3*i+1] = _mesh->color(_mesh->vertex_handle(vidx))[1]; pointsCols[3*i+2] = _mesh->color(_mesh->vertex_handle(vidx))[2]; pointsIndiceArray[i] = i; i++; } vertsSizes.append(qMakePair(vitt.key(), vitt.value().size())); } ui->displayWidget->loadPoints(pointsVerts, pointsCols, i * 3, pointsIndiceArray, i, vertsSizes); delete[] pointsIndiceArray; delete[] pointsCols; delete[] pointsVerts; } MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); } MainWindow::~MainWindow() { delete ui; }