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mgm-tp2/mainwindow.h

60 lines
1.5 KiB
C++

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QFileDialog>
#include <QMainWindow>
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
namespace Ui {
class MainWindow;
}
using namespace OpenMesh;
using namespace OpenMesh::Attributes;
struct MyTraits : public OpenMesh::DefaultTraits
{
// use vertex normals and vertex colors
VertexAttributes( OpenMesh::Attributes::Normal | OpenMesh::Attributes::Color );
// store the previous halfedge
HalfedgeAttributes( OpenMesh::Attributes::PrevHalfedge );
// use face normals face colors
FaceAttributes( OpenMesh::Attributes::Normal | OpenMesh::Attributes::Color );
EdgeAttributes( OpenMesh::Attributes::Color );
// vertex thickness
VertexTraits{float thickness; float value; Color faceShadingColor;};
// edge thickness
EdgeTraits{float thickness;};
};
typedef OpenMesh::TriMesh_ArrayKernelT<MyTraits> MyMesh;
enum DisplayMode {Normal, TemperatureMap, ColorShading};
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
// la fonction à compléter
void showParts(MyMesh* _mesh);
void displayMesh(MyMesh *_mesh, DisplayMode mode = DisplayMode::Normal);
void resetAllColorsAndThickness(MyMesh* _mesh);
private slots:
void on_pushButton_chargement_clicked();
void on_pushButton_clicked();
private:
MyMesh mesh;
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H