2021-09-20 20:36:29 +02:00
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#include "mesh_viewer.h"
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#include <tgmath.h>
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2021-10-02 22:51:20 +02:00
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#include <QOpenGLShader>
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#include <QOpenGLDebugLogger>
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#include <QtGlobal>
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2021-09-20 20:36:29 +02:00
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MeshViewer::MeshViewer(QWidget *parent) : QOpenGLWidget(parent) {
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setMouseTracking(true);
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setFocus();
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}
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2021-09-24 23:03:48 +02:00
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QSize MeshViewer::sizeHint() const {
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return QSize(640, 480);
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}
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2021-09-20 20:36:29 +02:00
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void MeshViewer::initializeGL() {
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2021-10-02 22:51:20 +02:00
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QOpenGLFunctions *glf = context()->functions();
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#ifdef QT_DEBUG
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QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this);
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if (!logger->initialize()) {
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qDebug("OpenGL debug output unavailable");
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2021-09-20 20:36:29 +02:00
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}
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2021-10-02 22:51:20 +02:00
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connect(logger, &QOpenGLDebugLogger::messageLogged,
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[](const QOpenGLDebugMessage &message) {
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qDebug() << "OpenGL: " << message.message();
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});
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logger->startLogging();
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#endif
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QOpenGLShader vertex_shader(QOpenGLShader::Vertex);
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if (!vertex_shader.compileSourceFile(":/shader.vert")) {
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qCritical() << vertex_shader.log();
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2021-09-20 20:36:29 +02:00
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}
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2021-10-02 22:51:20 +02:00
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QOpenGLShader fragment_shader(QOpenGLShader::Fragment);
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if (fragment_shader.compileSourceFile(":/shader.frag")) {
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qCritical() << fragment_shader.log();
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2021-09-20 20:36:29 +02:00
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}
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2021-10-02 22:51:20 +02:00
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if (!program.addShader(&vertex_shader)) {
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qCritical() << program.log();
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}
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if (!program.addShader(&fragment_shader)) {
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qCritical() << program.log();
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}
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if (!program.link()) {
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qCritical() << program.log();
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}
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program.bind();
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2021-09-20 20:36:29 +02:00
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2021-10-02 22:51:20 +02:00
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program.setUniformValue("alpha", (GLfloat) 1);
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program.setUniformValue("wf_col", WIREFRAME_COLOR);
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2021-09-20 20:36:29 +02:00
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2021-10-02 22:51:20 +02:00
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glf->glClearColor(1, 1, 1, 0);
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2021-09-20 20:36:29 +02:00
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2021-10-02 22:51:20 +02:00
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glf->glEnable(GL_DEPTH_TEST);
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glf->glEnable(GL_MULTISAMPLE);
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2021-09-20 20:36:29 +02:00
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2021-10-02 22:51:20 +02:00
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qDebug("Mesh viewer: initialization complete");
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2021-09-20 20:36:29 +02:00
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emit initialized();
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}
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void MeshViewer::resizeGL(int w, int h) {
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QMatrix4x4 projection;
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projection.perspective(FOV, (float) w/h, .01, 100);
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2021-10-02 22:51:20 +02:00
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program.setUniformValue("proj", projection);
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2021-09-20 20:36:29 +02:00
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}
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void MeshViewer::paintGL() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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QMatrix4x4 trans;
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trans.translate(0, 0, -cam_dist);
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QMatrix4x4 view = trans * rot;
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2021-10-02 22:51:20 +02:00
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program.setUniformValue("view", view);
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for (MeshView &m : meshes) {
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m.paint(program);
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2021-09-20 20:36:29 +02:00
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}
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}
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2021-10-02 20:47:02 +02:00
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void MeshViewer::addMesh(const MyMesh &mesh) {
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Q_ASSERT(isValid());
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makeCurrent();
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meshes.emplace_back(mesh, program);
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doneCurrent();
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update();
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}
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void MeshViewer::removeMesh(const MyMesh &mesh) {
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makeCurrent();
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meshes.remove_if([&](const MeshView &mv) {
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return &mv.mesh == &mesh;
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});
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doneCurrent();
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update();
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2021-09-20 20:36:29 +02:00
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}
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void MeshViewer::mousePressEvent(QMouseEvent *e) {
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if (e->button() == Qt::LeftButton) {
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mouse_pos = e->pos();
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}
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}
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void MeshViewer::mouseReleaseEvent(QMouseEvent *e) {
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(void) e;
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rot_start = rot;
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}
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void MeshViewer::mouseMoveEvent(QMouseEvent *e) {
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if (e->buttons() & Qt::LeftButton) {
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QPoint delta = e->pos() - mouse_pos;
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rot = rot_start;
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rot.rotate(delta.x() / 5., 0, 1, 0);
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rot.rotate(delta.y() / 5., QVector3D(1, 0, 0) * rot);
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update();
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}
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}
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void MeshViewer::wheelEvent(QWheelEvent *e) {
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cam_dist -= e->angleDelta().y() / 1000. * cam_dist;
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update();
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}
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