mod_geo-tp/src/mesh_view.cpp

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2021-10-02 20:47:02 +02:00
#include "mesh_view.h"
#include <QOpenGLFunctions_2_1>
MeshView::MeshView(QOpenGLExtraFunctions *glf, const MyMesh &mesh,
int pos_attr, int col_attr)
: glf(glf),
mesh(mesh) {
GLfloat *verts = new GLfloat[mesh.n_faces() * 3 * 6];
size_t i = 0;
for (const FaceHandle face : mesh.faces()) {
for (const VertexHandle vec : mesh.fv_range(face)) {
verts[6*i + 0] = mesh.point(vec)[0];
verts[6*i + 1] = mesh.point(vec)[1];
verts[6*i + 2] = mesh.point(vec)[2];
verts[6*i + 3] = mesh.color.red();
verts[6*i + 4] = mesh.color.green();
verts[6*i + 5] = mesh.color.blue();
i++;
}
}
delete[] verts;
GLuint vao, vbo;
glf->glGenVertexArrays(1, &vao);
glf->glGenBuffers(1, &vbo);
glf->glBindVertexArray(vao);
glf->glBindBuffer(GL_ARRAY_BUFFER, vbo);
glf->glBufferData(GL_ARRAY_BUFFER, nverts * 6 * sizeof (GLfloat), verts, GL_DYNAMIC_DRAW);
glf->glVertexAttribPointer(pos_attr, 3, GL_FLOAT, GL_FALSE, 6 * sizeof (GLfloat), 0);
glf->glEnableVertexAttribArray(pos_attr);
glf->glVertexAttribPointer(col_attr, 3, GL_FLOAT, GL_FALSE, 6 * sizeof (GLfloat),
(const void *) (3 * sizeof (GLfloat)));
glf->glEnableVertexAttribArray(col_attr);
glf->glBindVertexArray(0);
}
MeshView::~MeshView() {
glf->glDeleteVertexArrays(1, &vao);
glf->glDeleteBuffers(1, &vbo);
}
void MeshView::paint(QOpenGLContext *ctx,
int model_attr, int wireframe_attr) const {
void (*glPolygonMode)(GLenum, GLenum) = nullptr;
glPolygonMode = (typeof glPolygonMode) ctx->getProcAddress("glPolygonMode");
if (!glPolygonMode)
qWarning("glPolygonMode not available");
glf->glUniformMatrix4fv(model_attr, 1, GL_FALSE,
mesh.transform.constData());
/* Mesh */
glf->glBindVertexArray(vao);
glf->glEnable(GL_POLYGON_OFFSET_FILL);
glf->glPolygonOffset(1.0, 2);
glf->glDrawArrays(GL_TRIANGLES, 0, nverts);
if (glPolygonMode) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glf->glDisable(GL_POLYGON_OFFSET_FILL);
/* Wireframe */
glf->glUniform1f(wireframe_attr, 1);
glf->glDrawArrays(GL_TRIANGLES, 0, nverts);
if (glPolygonMode) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glf->glLineWidth(3);
glf->glUniform1f(wireframe_attr, 0);
}