mod_geo-tp/external/MeshReconstruction/lib/DataStructs.h

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#pragma once
#include <vector>
#include <array>
#include <functional>
#include <cmath>
namespace MeshReconstruction
{
struct Vec3
{
double x, y, z;
Vec3 operator+(Vec3 const& o) const
{
return { x + o.x, y + o.y, z + o.z };
}
Vec3 operator-(Vec3 const& o) const
{
return { x - o.x, y - o.y, z - o.z };
}
Vec3 operator*(double c) const
{
return { c*x, c*y, c*z };
}
double Norm() const
{
return sqrt(x*x + y*y + z*z);
}
Vec3 Normalized() const
{
auto n = Norm();
return { x / n, y / n, z / n };
}
};
struct Rect3
{
Vec3 min;
Vec3 size;
};
using Triangle = std::array<int, 3>;
struct Mesh
{
std::vector<Vec3> vertices;
std::vector<Triangle> triangles;
std::vector<Vec3> vertexNormals;
};
using Fun3s = std::function<double(Vec3 const&)>;
using Fun3v = std::function<Vec3(Vec3 const&)>;
}