79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
|
#include "MeshReconstruction.h"
|
||
|
#include "Cube.h"
|
||
|
#include "Triangulation.h"
|
||
|
|
||
|
using namespace MeshReconstruction;
|
||
|
using namespace std;
|
||
|
|
||
|
// Adapted from here: http://paulbourke.net/geometry/polygonise/
|
||
|
|
||
|
namespace
|
||
|
{
|
||
|
Vec3 NumGrad(Fun3s const& f, Vec3 const& p)
|
||
|
{
|
||
|
auto const Eps = 1e-6;
|
||
|
Vec3 epsX{ Eps, 0, 0 }, epsY{ 0, Eps, 0 }, epsZ{ 0, 0, Eps };
|
||
|
auto gx = (f(p + epsX) - f(p - epsX)) / 2;
|
||
|
auto gy = (f(p + epsY) - f(p - epsY)) / 2;
|
||
|
auto gz = (f(p + epsZ) - f(p - epsZ)) / 2;
|
||
|
return { gx, gy, gz };
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Mesh MeshReconstruction::MarchCube(Fun3s const& sdf, Rect3 const& domain)
|
||
|
{
|
||
|
auto const NumCubes = 50;
|
||
|
auto cubeSize = domain.size * (1.0 / NumCubes);
|
||
|
|
||
|
return MarchCube(sdf, domain, cubeSize);
|
||
|
}
|
||
|
|
||
|
Mesh MeshReconstruction::MarchCube(
|
||
|
Fun3s const& sdf,
|
||
|
Rect3 const& domain,
|
||
|
Vec3 const& cubeSize,
|
||
|
double isoLevel,
|
||
|
Fun3v sdfGrad)
|
||
|
{
|
||
|
// Default value.
|
||
|
sdfGrad = sdfGrad == nullptr
|
||
|
? [&sdf](Vec3 const& p) { return NumGrad(sdf, p); }
|
||
|
: sdfGrad;
|
||
|
|
||
|
auto const NumX = static_cast<int>(ceil(domain.size.x / cubeSize.x));
|
||
|
auto const NumY = static_cast<int>(ceil(domain.size.y / cubeSize.y));
|
||
|
auto const NumZ = static_cast<int>(ceil(domain.size.z / cubeSize.z));
|
||
|
|
||
|
auto const HalfCubeDiag = cubeSize.Norm() / 2.0;
|
||
|
auto const HalfCubeSize = cubeSize * 0.5;
|
||
|
|
||
|
Mesh mesh;
|
||
|
|
||
|
for (auto ix = 0; ix < NumX; ++ix)
|
||
|
{
|
||
|
auto x = domain.min.x + ix * cubeSize.x;
|
||
|
|
||
|
for (auto iy = 0; iy < NumY; ++iy)
|
||
|
{
|
||
|
auto y = domain.min.y + iy * cubeSize.y;
|
||
|
|
||
|
for (auto iz = 0; iz < NumZ; ++iz)
|
||
|
{
|
||
|
auto z = domain.min.z + iz * cubeSize.z;
|
||
|
Vec3 min{ x, y, z };
|
||
|
|
||
|
// Process only if cube lies within narrow band around surface.
|
||
|
auto cubeCenter = min + HalfCubeSize;
|
||
|
auto dist = abs(sdf(cubeCenter) - isoLevel);
|
||
|
if (dist > HalfCubeDiag) continue;
|
||
|
|
||
|
Cube cube({ min, cubeSize }, sdf);
|
||
|
auto intersect = cube.Intersect(isoLevel);
|
||
|
Triangulate(intersect, sdfGrad, mesh);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return mesh;
|
||
|
}
|