refactor quadratic patch code
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d01ba47b65
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07093b6197
@ -26,7 +26,9 @@ target_sources(${PROJECT_NAME} PRIVATE
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src/curvature.cpp
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src/curvature.h
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src/quad_patch.cpp
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src/quad_patch.h)
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src/quad_patch.h
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src/quad_patch_tesselator.cpp
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src/quad_patch_tesselator.h)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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Qt5::Core Qt5::Gui Qt5::Widgets
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OpenMeshCore
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@ -95,10 +95,8 @@ std::vector<MyMesh::VertexHandle> Courbures::get_two_neighborhood(const MyMesh::
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// }
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MyQuad Courbures::fit_quad(MyMesh::VertexHandle vh)
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QuadPatch Courbures::fit_quad(MyMesh::VertexHandle vh)
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{
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MyQuad q ;
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std::vector<MyMesh::VertexHandle> neigh = get_two_neighborhood(vh) ;
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// std::cout << "-- Neighborhood" << std::endl ;
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@ -163,7 +161,7 @@ MyQuad Courbures::fit_quad(MyMesh::VertexHandle vh)
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// Résolution aux moindres carrés par SVD
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Eigen::VectorXd coef(5) ;
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coef = A.bdcSvd(Eigen::ComputeThinU | Eigen::ComputeThinV).solve(B) ;
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MyQuad q(coef[0], coef[1], coef[2], coef[3], coef[4], r, t) ;
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QuadPatch q(coef, ch_base) ;
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// std::cout << "-- quad : " << std::endl ;
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// std::cout << q[0] << ", " << q[1] << ", " << q[2] << ", " << q[3] << ", " << q[4] << ", " << q[5] << ", " << std::endl ;
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return q ;
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@ -221,7 +219,7 @@ void Courbures::compute_KH() {
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_mesh.add_property(vprop_quad, "vprop_quad");
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for (VertexHandle vh : _mesh.vertices()) {
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MyQuad q = fit_quad(vh);
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QuadPatch q = fit_quad(vh);
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_mesh.property(vprop_quad, vh) = q;
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// K = det (K_P) = 4 a_0 a_2 - a_1 ^ 2
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@ -2,69 +2,7 @@
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#define CURVATURE_H
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#include "my_mesh.h"
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class MyQuad {
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double _coefs[5] ; // a_0 x^2 + a1 xy + a2 y^2 + a3 x + a4 y + a5
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public:
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Eigen::AngleAxisd _r ;
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Eigen::Translation3d _t ;
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MyQuad(double *data,
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const Eigen::AngleAxisd &r = Eigen::AngleAxisd(0, Eigen::Vector3d(0,0,1)),
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const Eigen::Translation3d &t = Eigen::Translation3d(0,0,0))
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: _r(r), _t(t)
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{
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for (size_t i=0; i<5; i++)
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_coefs[i] = data[i] ;
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}
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MyQuad(const Eigen::VectorXd &v,
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const Eigen::AngleAxisd &r = Eigen::AngleAxisd(0, Eigen::Vector3d(0,0,1)),
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const Eigen::Translation3d &t = Eigen::Translation3d(0,0,0))
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: _r(r), _t(t)
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{
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for (size_t i=0; i<5; i++)
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_coefs[i] = v[i] ;
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}
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MyQuad(double a0=0, double a1=0, double a2=0, double a3=0, double a4=0,
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const Eigen::AngleAxisd &r = Eigen::AngleAxisd(0, Eigen::Vector3d(0,0,1)),
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const Eigen::Translation3d &t = Eigen::Translation3d(0,0,0))
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: _r(r), _t(t)
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{
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_coefs[0] = a0 ;
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_coefs[1] = a1 ;
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_coefs[2] = a2 ;
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_coefs[3] = a3 ;
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_coefs[4] = a4 ;
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}
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MyQuad(const MyQuad &q) : _r(q._r), _t(q._t)
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{
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for (size_t i=0; i<5; i++)
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_coefs[i] = q._coefs[i] ;
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}
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MyQuad &operator=(const MyQuad &q) {
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_r = q._r;
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_t = q._t;
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for (size_t i=0; i<5; i++)
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_coefs[i] = q._coefs[i] ;
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return *this;
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}
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double & operator[] (size_t i) {return _coefs[i] ; }
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double quad_fun (double x, double y)
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{
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return _coefs[0] * x*x + _coefs[1] * x*y + _coefs[2] * y*y + _coefs[3] * x + _coefs[4] * y ;
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}
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double quad_fun (const OpenMesh::Vec2d &v)
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{
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return quad_fun(v[0], v[1]) ;
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}
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};
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#include "quad_patch.h"
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template <typename T>
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@ -147,14 +85,14 @@ private:
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public:
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OpenMesh::VPropHandleT<double> vprop_K;
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OpenMesh::VPropHandleT<double> vprop_H;
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OpenMesh::VPropHandleT<MyQuad> vprop_quad;
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OpenMesh::VPropHandleT<QuadPatch> vprop_quad;
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Courbures(MyMesh &mesh) : _mesh(mesh) {}
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void set_fixed_colors() ;
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void normales_locales() ;
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std::vector<MyMesh::VertexHandle> get_two_neighborhood(MyMesh::VertexHandle vh);
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MyQuad fit_quad(MyMesh::VertexHandle vh) ;
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QuadPatch fit_quad(MyMesh::VertexHandle vh);
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void compute_KH() ;
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void set_K_colors() ;
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};
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@ -1,4 +1,4 @@
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#include "quad_patch.h"
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#include "quad_patch_tesselator.h"
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#include "mesh_processor.h"
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#include "util.h"
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#include "smoothing.h"
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@ -38,8 +38,8 @@ MeshProcessor::MeshProcessor(const QString &path) {
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courb.compute_KH();
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courb.set_K_colors();
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VertexHandle vh = mesh.vertex_handle(16);
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MyQuad q = mesh.property(courb.vprop_quad, vh);
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patch = quad_patch(q, mesh, vh);
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QuadPatch q = mesh.property(courb.vprop_quad, vh);
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patch = tesselate_quad_patch(q, mesh, vh);
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// mesh.holes = findHoles(mesh);
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// fillHoles();
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// smooth(mesh);
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33
src/my_quad.h
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33
src/my_quad.h
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@ -0,0 +1,33 @@
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#ifndef MY_QUAD_H
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#define MY_QUAD_H
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#include <Eigen/Geometry>
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class MyQuad {
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typedef Eigen::Vector<double, 5> Vector5d;
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Vector5d _coefficients; // a₀² + a₁xy + a₂y² + a₃x + a₄y + a₅
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Eigen::AngleAxisd _rotation;
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Eigen::Translation3d _translation;
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public:
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MyQuad(Vector5d coefficients,
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const Eigen::AngleAxisd &rotation,
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const Eigen::Translation3d &translation)
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:_coefficients(coefficients),
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_rotation(rotation),
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_translation(translation) {}
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const Vector5d &coefficients() { return _coefficients; }
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const Eigen::AngleAxisd &rotation() { return _rotation; }
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const Eigen::Translation3d &translation() { return _translation; }
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double operator()(double x, double y) {
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return _coefficients[0] * x*x
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+ _coefficients[1] * x*y
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+ _coefficients[2] * y*y
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+ _coefficients[3] * x
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+ _coefficients[4] * y;
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}
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};
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#endif
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@ -1,46 +1,25 @@
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#include "quad_patch.h"
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MyMesh quad_patch(MyQuad q, MyMesh mesh, VertexHandle vh) {
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MyMesh patch;
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Eigen::Vector3d point
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(mesh.point(vh)[0], mesh.point(vh)[1], mesh.point(vh)[2]);
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Eigen::Transform<double, 3, Eigen::Affine> ch_base = q._r * q._t;
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Eigen::Transform<double, 3, Eigen::Affine> inv_ch_base = ch_base.inverse();
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point = ch_base * point;
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double xmin = point[0], xmax = point[0];
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double ymin = point[1], ymax = point[1];
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for (VertexHandle vi : mesh.vv_range(vh)) {
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Eigen::Vector3d point
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(mesh.point(vi)[0], mesh.point(vi)[1], mesh.point(vi)[2]);
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point = ch_base * point;
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xmin = std::min(xmin, point[0]);
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xmax = std::max(xmax, point[0]);
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ymin = std::min(ymin, point[1]);
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ymax = std::max(ymax, point[1]);
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QuadPatch::QuadPatch() {}
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QuadPatch::QuadPatch(const Vector5d coefficients, const Transform transform)
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:_coefficients(coefficients),
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_transform(transform),
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_inverse_transform(transform.inverse()) {
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}
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double xstep = (xmax-xmin)/64.;
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double ystep = (ymax-ymin)/64.;
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for (size_t y = 0; y < 64; y++) {
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for (size_t x = 0; x < 64; x++) {
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double dx = xmin + x * xstep;
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double dy = ymin + y * ystep;
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Eigen::Vector3d point(dx, dy, -q.quad_fun(dx, dy));
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point = inv_ch_base * point;
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patch.new_vertex(Point(point[0], point[1], point[2]));
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double QuadPatch::operator()(double x, double y) {
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return _coefficients[0] * x*x
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+ _coefficients[1] * x*y
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+ _coefficients[2] * y*y
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+ _coefficients[3] * x
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+ _coefficients[4] * y;
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}
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}
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for (VertexHandle vhi : patch.vertices()) {
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patch.set_color(vhi, MyMesh::Color(0, 1, .2));
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size_t i = vhi.idx();
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size_t x = i % 64;
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size_t y = i / 64;
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if (x == 63 || y == 63) continue;
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patch.add_face(vhi, patch.vertex_handle(i + 64),
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patch.vertex_handle(i + 1));
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patch.add_face(patch.vertex_handle(i + 1),
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patch.vertex_handle(i + 64),
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patch.vertex_handle(i + 65));
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}
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return patch;
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double QuadPatch::operator[](size_t i) {
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return _coefficients[i];
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}
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@ -1,11 +1,27 @@
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#ifndef QUAD_PATCH_H
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#define QUAD_PATCH_H
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#ifndef MY_QUAD_H
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#define MY_QUAD_H
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#include "curvature.h"
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#include "my_mesh.h"
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#include <Eigen/Geometry>
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MyMesh quad_patch(MyQuad q, MyMesh mesh, VertexHandle vh);
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class QuadPatch {
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public:
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typedef Eigen::Vector<double, 5> Vector5d;
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typedef Eigen::Transform<double, 3, Eigen::Affine> Transform;
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private:
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Vector5d _coefficients; // a₀² + a₁xy + a₂y² + a₃x + a₄y + a₅
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Transform _transform;
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Transform _inverse_transform;
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public:
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QuadPatch();
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QuadPatch(const Vector5d coefficients, const Transform transform);
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double operator()(double x, double y);
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double operator[](size_t i);
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constexpr Transform &transform() { return _transform; }
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constexpr Transform &inverse_transform() { return _inverse_transform; }
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};
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#endif
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src/quad_patch_tesselator.cpp
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src/quad_patch_tesselator.cpp
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@ -0,0 +1,44 @@
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#include "quad_patch_tesselator.h"
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MyMesh tesselate_quad_patch(QuadPatch q, MyMesh mesh, VertexHandle vh) {
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MyMesh patch;
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Eigen::Vector3d point
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(mesh.point(vh)[0], mesh.point(vh)[1], mesh.point(vh)[2]);
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point = q.transform() * point;
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double xmin = point[0], xmax = point[0];
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double ymin = point[1], ymax = point[1];
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for (VertexHandle vi : mesh.vv_range(vh)) {
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Eigen::Vector3d point
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(mesh.point(vi)[0], mesh.point(vi)[1], mesh.point(vi)[2]);
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point = q.transform() * point;
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xmin = std::min(xmin, point[0]);
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xmax = std::max(xmax, point[0]);
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ymin = std::min(ymin, point[1]);
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ymax = std::max(ymax, point[1]);
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}
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double xstep = (xmax-xmin)/64.;
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double ystep = (ymax-ymin)/64.;
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for (size_t y = 0; y < 64; y++) {
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for (size_t x = 0; x < 64; x++) {
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double dx = xmin + x * xstep;
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double dy = ymin + y * ystep;
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Eigen::Vector3d point(dx, dy, -q(dx, dy));
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point = q.inverse_transform() * point;
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patch.new_vertex(Point(point[0], point[1], point[2]));
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}
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}
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for (VertexHandle vhi : patch.vertices()) {
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patch.set_color(vhi, MyMesh::Color(0, 1, .2));
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size_t i = vhi.idx();
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size_t x = i % 64;
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size_t y = i / 64;
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if (x == 63 || y == 63) continue;
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patch.add_face(vhi, patch.vertex_handle(i + 64),
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patch.vertex_handle(i + 1));
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patch.add_face(patch.vertex_handle(i + 1),
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patch.vertex_handle(i + 64),
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patch.vertex_handle(i + 65));
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}
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return patch;
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}
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src/quad_patch_tesselator.h
Normal file
11
src/quad_patch_tesselator.h
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@ -0,0 +1,11 @@
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#ifndef QUAD_PATCH_H
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#define QUAD_PATCH_H
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#include "quad_patch.h"
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#include "my_mesh.h"
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MyMesh tesselate_quad_patch(QuadPatch q, MyMesh mesh, VertexHandle vh);
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#endif
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