use eigen types in the mesh
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@ -7,14 +7,17 @@
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#include <QMatrix4x4>
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#include <QMatrix4x4>
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#include <QColor>
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#include <QColor>
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#include <QVector3D>
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#include <QVector3D>
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#include <OpenMesh/Core/Geometry/EigenVectorT.hh>
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struct MyTraits : public OpenMesh::DefaultTraits {
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struct MyTraits : public OpenMesh::DefaultTraits {
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using Point = Eigen::Vector3<qreal>;
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using Normal = Eigen::Vector3<qreal>;
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using Color = Eigen::Vector3<qreal>;
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VertexAttributes(OpenMesh::Attributes::Normal);
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VertexAttributes(OpenMesh::Attributes::Normal);
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HalfedgeAttributes(OpenMesh::Attributes::PrevHalfedge);
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HalfedgeAttributes(OpenMesh::Attributes::PrevHalfedge);
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FaceAttributes(OpenMesh::Attributes::Normal);
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FaceAttributes(OpenMesh::Attributes::Normal);
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EdgeAttributes(OpenMesh::Attributes::Color);
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EdgeAttributes(OpenMesh::Attributes::Color);
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typedef OpenMesh::Vec3f Color;
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};
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};
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class MyMesh : public OpenMesh::TriMesh_ArrayKernelT<MyTraits> {
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class MyMesh : public OpenMesh::TriMesh_ArrayKernelT<MyTraits> {
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