implement implicit hole filling
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8177b52927
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@ -180,14 +180,24 @@ pair<pair<Eigen::MatrixXd &, Eigen::VectorXd &>, vector<MyMesh::Point> &> Hole_F
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// Fill Phi matrix
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//TODO
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for (int i = 0; i < 3*n; i++) {
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for (int j = 0; j <= i; j++) {
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Phi(i, j) = myphi((pts_list[i] - pts_list[j]).norm());
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Phi(j, i) = Phi(i, j);
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}
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}
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// Fill P matrix
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//TODO
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for (int i = 0; i < 3*n; i++) {
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for (int j = 0; j < d; j++) {
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P(i, j) = myp(j, pts_list[i]);
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}
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}
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// Set final A matrix
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/* A = Phi | P
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* P' | 0 */
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A << Phi, P, P.transpose(), Eigen::MatrixXd::Zero(d, d);
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// TODO
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cout << "size of pts_list : " << nn << endl ;
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@ -278,7 +288,7 @@ Rect3 Hole_Filling::estimate_BB(const vector<MyMesh::VertexHandle> &vlist)
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return domain ;
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}
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void Hole_Filling::poly_n_out(const Implicit_RBF &implicit, Rect3 domain, string filename)
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Mesh Hole_Filling::poly_n_out(const Implicit_RBF &implicit, Rect3 domain, string filename)
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{
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auto implicitEq = [&implicit](Vec3 const& pos)
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{
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@ -292,10 +302,56 @@ void Hole_Filling::poly_n_out(const Implicit_RBF &implicit, Rect3 domain, string
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cout << "sized" << domain.size << endl ;
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cout << "cubesize "<< cubeSize << endl ;
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auto mesh = MarchCube(implicitEq, domain, cubeSize);
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WriteObjFile(mesh, filename);
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return MarchCube(implicitEq, domain, cubeSize);
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// WriteObjFile(mesh, filename);
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}
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void fillHolesImplicit(MyMesh &mesh) {
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MyMesh fillHoleImplicit(MyMesh &mesh, Hole_Filling &hf,
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std::vector<HalfedgeHandle> &hole) {
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std::vector<VertexHandle> verts;
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for (HalfedgeHandle hh : hole) {
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verts.push_back(mesh.to_vertex_handle(hh));
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}
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auto [system, pts_list] = hf.compute_approx_mat(verts);
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auto [alpha, beta] = hf.solve_approx(system, pts_list.size(), 10);
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Implicit_RBF rbf(alpha, beta, pts_list);
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// qDebug() << "";
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// for (const Point &p : pts_list) {
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// qDebug() << rbf.val(p);
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// }
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auto bb = hf.estimate_BB(verts) ;
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const QString path = "out.obj";
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Mesh filling = hf.poly_n_out(rbf, bb, path.toStdString());
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// MyMesh out_mesh;
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// OpenMesh::IO::Options options;
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// options.set(OpenMesh::IO::Options::VertexNormal);
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// if (!OpenMesh::IO::read_mesh(mesh, path.toUtf8().constData(), options)) {
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// qWarning() << "Failed to read" << path;
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// throw runtime_error("Failed to read marching cube output mesh");
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// }
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MyMesh ret;
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for (const Vec3 &v : filling.vertices) {
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VertexHandle vh = ret.new_vertex({v.x, v.y, v.z});
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ret.set_color(vh, ret.default_color);
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}
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for (const Triangle &t : filling.triangles) {
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ret.add_face(ret.vertex_handle(t[0]),
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ret.vertex_handle(t[1]),
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ret.vertex_handle(t[2]));
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}
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return ret;
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}
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std::vector<MyMesh> fillHolesImplicit(MyMesh &mesh) {
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Hole_Filling hf(mesh);
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mesh.holes = findHoles(mesh);
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std::vector<MyMesh> fillings;
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for (auto hole : mesh.holes) {
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fillings.push_back(fillHoleImplicit(mesh, hf, hole));
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}
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return fillings;
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}
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@ -14,7 +14,7 @@
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void fillHoleDumb(MyMesh &mesh, std::vector<HalfedgeHandle> &hole);
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void fillHolesDumb(MyMesh &mesh);
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void fillHolesImplicit(MyMesh &mesh);
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std::vector<MyMesh> fillHolesImplicit(MyMesh &mesh);
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using namespace std ;
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using namespace MeshReconstruction;
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@ -113,7 +113,7 @@ public:
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void colorize_prop() ;
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void colorize_verts(const vector<MyMesh::VertexHandle> &vlist) ;
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Rect3 estimate_BB(const vector<MyMesh::VertexHandle> &vlist) ;
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void poly_n_out (const Implicit_RBF & implicit, Rect3 domain, std::string filename) ;
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Mesh poly_n_out (const Implicit_RBF & implicit, Rect3 domain, std::string filename) ;
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};
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// Other ....
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@ -60,7 +60,8 @@ MainWindow::MainWindow(QWidget *parent)
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connect(fill_holes_dumb, &QPushButton::clicked,
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this, &MainWindow::fillHolesDumbClicked);
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hole_vbox->addWidget(fill_holes_dumb);
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QPushButton *fill_holes_implicit = new QPushButton("Remplir bêtement");
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QPushButton *fill_holes_implicit =
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new QPushButton("Remplir par une surface implicite");
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connect(fill_holes_implicit, &QPushButton::clicked,
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this, &MainWindow::fillHolesImplicitClicked);
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hole_vbox->addWidget(fill_holes_implicit);
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@ -60,7 +60,10 @@ void MeshProcessor::fillHolesDumb() {
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void MeshProcessor::fillHolesImplicit() {
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::fillHolesImplicit(mesh);
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std::vector<MyMesh> fillings = ::fillHolesImplicit(mesh);
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for (MyMesh &filling : fillings) {
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mesh_viewer.addMesh(filling);
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}
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updateView();
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}
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