fix the rendering
This commit is contained in:
parent
7601caaada
commit
31a97e7c2e
@ -1,11 +1,13 @@
|
|||||||
#include "mesh_view.h"
|
#include "mesh_view.h"
|
||||||
#include <QOpenGLContext>
|
#include <QOpenGLContext>
|
||||||
|
#include <QOpenGLFunctions_2_1>
|
||||||
|
|
||||||
|
|
||||||
MeshView::MeshView(const MyMesh &mesh, QOpenGLShaderProgram &program)
|
MeshView::MeshView(const MyMesh &mesh, QOpenGLShaderProgram &program)
|
||||||
: buffer(QOpenGLBuffer::VertexBuffer),
|
: buffer(QOpenGLBuffer::VertexBuffer),
|
||||||
|
nverts(mesh.n_faces() * 3),
|
||||||
mesh(mesh) {
|
mesh(mesh) {
|
||||||
GLfloat *verts = new GLfloat[mesh.n_faces() * 3 * 6];
|
QVector<GLfloat> verts(nverts * 6);
|
||||||
size_t i = 0;
|
size_t i = 0;
|
||||||
for (const FaceHandle face : mesh.faces()) {
|
for (const FaceHandle face : mesh.faces()) {
|
||||||
for (const VertexHandle vec : mesh.fv_range(face)) {
|
for (const VertexHandle vec : mesh.fv_range(face)) {
|
||||||
@ -24,8 +26,7 @@ MeshView::MeshView(const MyMesh &mesh, QOpenGLShaderProgram &program)
|
|||||||
buffer.create();
|
buffer.create();
|
||||||
buffer.bind();
|
buffer.bind();
|
||||||
buffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
|
buffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
|
||||||
buffer.allocate(verts, nverts * 6 * sizeof (GLfloat));
|
buffer.allocate(verts.constData(), nverts * 6 * sizeof (GLfloat));
|
||||||
delete[] verts;
|
|
||||||
program.setAttributeBuffer("pos", GL_FLOAT, 0, 3, 6 * sizeof (GLfloat));
|
program.setAttributeBuffer("pos", GL_FLOAT, 0, 3, 6 * sizeof (GLfloat));
|
||||||
program.enableAttributeArray("pos");
|
program.enableAttributeArray("pos");
|
||||||
program.setAttributeBuffer("col", GL_FLOAT, 3 * sizeof (GLfloat), 3, 6 * sizeof (GLfloat));
|
program.setAttributeBuffer("col", GL_FLOAT, 3 * sizeof (GLfloat), 3, 6 * sizeof (GLfloat));
|
||||||
@ -43,10 +44,11 @@ MeshView::~MeshView() {
|
|||||||
void MeshView::paint(QOpenGLShaderProgram &program) {
|
void MeshView::paint(QOpenGLShaderProgram &program) {
|
||||||
QOpenGLContext *ctx = QOpenGLContext::currentContext();
|
QOpenGLContext *ctx = QOpenGLContext::currentContext();
|
||||||
QOpenGLExtraFunctions *glf = ctx->extraFunctions();
|
QOpenGLExtraFunctions *glf = ctx->extraFunctions();
|
||||||
void (*glPolygonMode)(GLenum, GLenum) = nullptr;
|
|
||||||
glPolygonMode = (typeof glPolygonMode) ctx->getProcAddress("glPolygonMode");
|
QOpenGLFunctions_2_1 *glf21 = nullptr;
|
||||||
if (!glPolygonMode)
|
glf21 = ctx->versionFunctions<QOpenGLFunctions_2_1>();
|
||||||
qWarning("glPolygonMode not available");
|
if (!glf21)
|
||||||
|
qFatal("Failed to get OpenGL 2.1 functions");
|
||||||
|
|
||||||
program.setUniformValue("model", mesh.transform);
|
program.setUniformValue("model", mesh.transform);
|
||||||
|
|
||||||
@ -55,14 +57,14 @@ void MeshView::paint(QOpenGLShaderProgram &program) {
|
|||||||
glf->glEnable(GL_POLYGON_OFFSET_FILL);
|
glf->glEnable(GL_POLYGON_OFFSET_FILL);
|
||||||
glf->glPolygonOffset(1.0, 2);
|
glf->glPolygonOffset(1.0, 2);
|
||||||
glf->glDrawArrays(GL_TRIANGLES, 0, nverts);
|
glf->glDrawArrays(GL_TRIANGLES, 0, nverts);
|
||||||
if (glPolygonMode) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
glf21->glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||||
glf->glDisable(GL_POLYGON_OFFSET_FILL);
|
glf->glDisable(GL_POLYGON_OFFSET_FILL);
|
||||||
|
|
||||||
/* Wireframe */
|
/* Wireframe */
|
||||||
program.setUniformValue("wireframe", 1);
|
program.setUniformValue("wireframe", 1);
|
||||||
glf->glDrawArrays(GL_TRIANGLES, 0, nverts);
|
glf->glDrawArrays(GL_TRIANGLES, 0, nverts);
|
||||||
if (glPolygonMode) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
glf21->glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
glf->glLineWidth(3);
|
glf->glLineWidth(2);
|
||||||
program.setUniformValue("wireframe", 1);
|
program.setUniformValue("wireframe", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,6 +20,13 @@ QSize MeshViewer::sizeHint() const {
|
|||||||
void MeshViewer::initializeGL() {
|
void MeshViewer::initializeGL() {
|
||||||
QOpenGLFunctions *glf = context()->functions();
|
QOpenGLFunctions *glf = context()->functions();
|
||||||
#ifdef QT_DEBUG
|
#ifdef QT_DEBUG
|
||||||
|
const QSurfaceFormat &format = context()->format();
|
||||||
|
qDebug("MeshViewer: OpenGL %s%d.%d %s",
|
||||||
|
format.renderableType() == QSurfaceFormat::OpenGLES ? "ES " : "",
|
||||||
|
format.majorVersion(), format.minorVersion(),
|
||||||
|
format.profile() == QSurfaceFormat::CoreProfile ? "core profile"
|
||||||
|
: (format.profile() == QSurfaceFormat::CompatibilityProfile ? "compatibility profile"
|
||||||
|
: ""));
|
||||||
QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this);
|
QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this);
|
||||||
if (!logger->initialize()) {
|
if (!logger->initialize()) {
|
||||||
qDebug("OpenGL debug output unavailable");
|
qDebug("OpenGL debug output unavailable");
|
||||||
@ -30,24 +37,16 @@ void MeshViewer::initializeGL() {
|
|||||||
});
|
});
|
||||||
logger->startLogging();
|
logger->startLogging();
|
||||||
#endif
|
#endif
|
||||||
|
if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
||||||
QOpenGLShader vertex_shader(QOpenGLShader::Vertex);
|
":/shader.vert")) {
|
||||||
if (!vertex_shader.compileSourceFile(":/shader.vert")) {
|
qFatal("%s", program.log().toUtf8().constData());
|
||||||
qCritical() << vertex_shader.log();
|
|
||||||
}
|
}
|
||||||
|
if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
||||||
QOpenGLShader fragment_shader(QOpenGLShader::Fragment);
|
":/shader.frag")) {
|
||||||
if (fragment_shader.compileSourceFile(":/shader.frag")) {
|
qFatal("%s", program.log().toUtf8().constData());
|
||||||
qCritical() << fragment_shader.log();
|
|
||||||
}
|
|
||||||
if (!program.addShader(&vertex_shader)) {
|
|
||||||
qCritical() << program.log();
|
|
||||||
}
|
|
||||||
if (!program.addShader(&fragment_shader)) {
|
|
||||||
qCritical() << program.log();
|
|
||||||
}
|
}
|
||||||
if (!program.link()) {
|
if (!program.link()) {
|
||||||
qCritical() << program.log();
|
qFatal("%s", program.log().toUtf8().constData());
|
||||||
}
|
}
|
||||||
program.bind();
|
program.bind();
|
||||||
|
|
||||||
@ -59,7 +58,7 @@ void MeshViewer::initializeGL() {
|
|||||||
glf->glEnable(GL_DEPTH_TEST);
|
glf->glEnable(GL_DEPTH_TEST);
|
||||||
glf->glEnable(GL_MULTISAMPLE);
|
glf->glEnable(GL_MULTISAMPLE);
|
||||||
|
|
||||||
qDebug("Mesh viewer: initialization complete");
|
qDebug("MeshViewer: initialization complete");
|
||||||
emit initialized();
|
emit initialized();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -76,6 +75,7 @@ void MeshViewer::paintGL() {
|
|||||||
QMatrix4x4 trans;
|
QMatrix4x4 trans;
|
||||||
trans.translate(0, 0, -cam_dist);
|
trans.translate(0, 0, -cam_dist);
|
||||||
QMatrix4x4 view = trans * rot;
|
QMatrix4x4 view = trans * rot;
|
||||||
|
program.bind();
|
||||||
program.setUniformValue("view", view);
|
program.setUniformValue("view", view);
|
||||||
for (MeshView &m : meshes) {
|
for (MeshView &m : meshes) {
|
||||||
m.paint(program);
|
m.paint(program);
|
||||||
|
@ -5,9 +5,9 @@ uniform bool wireframe;
|
|||||||
uniform float alpha;
|
uniform float alpha;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
if (!wireframe)
|
if (wireframe)
|
||||||
// gl_FragColor = vec4(wf_col, alpha);
|
gl_FragColor = vec4(wf_col, alpha);
|
||||||
gl_FragColor = vec4(.5, .5, .5, 1);
|
|
||||||
else
|
else
|
||||||
gl_FragColor = vec4(frag_col, alpha);
|
// gl_FragColor = vec4(frag_col, alpha);
|
||||||
|
gl_FragColor = vec4(.5, .5, .5, alpha);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user