idk some changes, shit's still fucked
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@ -3,6 +3,8 @@
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#include "OpenMesh/Core/Mesh/SmartHandles.hh"
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#include <OpenMesh/Core/Utils/PropertyManager.hh>
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#include "util.h"
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#include <Eigen/Sparse>
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#include <Eigen/Core>
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@ -25,32 +27,21 @@
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Point laplace_beltrami(const MyMesh &mesh, VertexHandle vert) {
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Point sum {0, 0, 0};
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qreal area = 0;
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size_t count = 0;
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Point v = mesh.point(vert);
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Point p = mesh.point(vert);
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for (HalfedgeHandle v_vi : mesh.voh_range(vert)) {
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Point vi = mesh.point(mesh.to_vertex_handle(v_vi));
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Point pi = mesh.point(mesh.to_vertex_handle(v_vi));
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HalfedgeHandle vi_v = mesh.opposite_halfedge_handle(v_vi);
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HalfedgeHandle v_va = mesh.next_halfedge_handle(vi_v);
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Point va = mesh.point(mesh.to_vertex_handle(v_va));
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Point pa = mesh.point(mesh.to_vertex_handle(v_va));
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HalfedgeHandle vi_vb = mesh.next_halfedge_handle(v_vi);
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Point vb = mesh.point(mesh.to_vertex_handle(vi_vb));
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qreal a = angle_between(vi, va, v);
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qreal b = angle_between(v, vb, vi);
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sum += (1/qTan(a) + 1/qTan(b)) * (vi - v);
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// sum += (vi - v);
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area += triangle_area(v, vi, vb);
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// qDebug("a: %lf, b: %lf, sum: %f %f %f, area: %lf",
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// a, b, sum[0], sum[1], sum[2], area);
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count++;
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Point pb = mesh.point(mesh.to_vertex_handle(vi_vb));
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qreal a = angle_between(pi, pa, p);
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qreal b = angle_between(pi, pb, p);
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sum += (cotan(a) + cotan(b)) * (pi - p);
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area += triangle_area(p, pi, pb);
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}
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area /= 3.;
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// Point tmp(sum / (2*area));
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// qDebug() << tmp[0] << tmp[1] << tmp[2];
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return sum / (2.*area);
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// return sum / count;
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}
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@ -59,7 +50,6 @@ void smooth(MyMesh &mesh) {
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for (VertexHandle v : mesh.vertices()) {
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if (!mesh.is_boundary(v)) {
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new_pos[v] = mesh.point(v) + laplace_beltrami(mesh, v);
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// mesh.set_point(v, mesh.point(v) + laplace_beltrami(mesh, v));
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}
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}
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for (VertexHandle v : mesh.vertices()) {
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@ -67,4 +57,54 @@ void smooth(MyMesh &mesh) {
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mesh.set_point(v, new_pos[v]);
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}
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}
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// // Approche matricielle
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// size_t n_verts = mesh.n_vertices();
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// Eigen::SparseMatrix<qreal> mass(n_verts, n_verts);
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// Eigen::SparseMatrix<qreal> cotangent(n_verts, n_verts);
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// for (VertexHandle vert : mesh.vertices()) {
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// if (mesh.is_boundary(vert)) continue;
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// qreal sum = 0;
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// qreal area = 0;
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// qreal count = 0;
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// Point v = mesh.point(vert);
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// for (HalfedgeHandle v_vi : mesh.voh_range(vert)) {
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// VertexHandle vi_h = mesh.to_vertex_handle(v_vi);
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// Point vi = mesh.point(vi_h);
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// HalfedgeHandle vi_v = mesh.opposite_halfedge_handle(v_vi);
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// HalfedgeHandle v_va = mesh.next_halfedge_handle(vi_v);
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// Point va = mesh.point(mesh.to_vertex_handle(v_va));
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// HalfedgeHandle vi_vb = mesh.next_halfedge_handle(v_vi);
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// Point vb = mesh.point(mesh.to_vertex_handle(vi_vb));
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// qreal a = angle_between(vi, va, v);
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// qreal b = angle_between(v, vb, vi);
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// qreal w = -(1./qTan(a) + 1./qTan(b)) / 2.;
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// sum += w;
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// cotangent.insert(vert.idx(), vi_h.idx()) = w;
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// area += triangle_area(v, vi, vb);
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// count++;
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// }
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// cotangent.insert(vert.idx(), vert.idx()) = -sum;
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// mass.insert(vert.idx(), vert.idx()) = 1. / area;
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// }
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// Eigen::SparseMatrix<qreal> laplacian = mass * cotangent;
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// Eigen::VectorX<qreal> X(n_verts), Y(n_verts), Z(n_verts);
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// for (VertexHandle vert : mesh.vertices()) {
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// if (mesh.is_boundary(vert)) continue;
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// size_t id = vert.idx();
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// Point p = mesh.point(vert);
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// X[id] = p[0];
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// Y[id] = p[1];
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// Z[id] = p[2];
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// }
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// X = laplacian * X;
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// Y = laplacian * Y;
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// Z = laplacian * Z;
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// for (VertexHandle vert : mesh.vertices()) {
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// if (mesh.is_boundary(vert)) continue;
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// size_t id = vert.idx();
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// mesh.set_point(vert, {X[id], Y[id], Z[id]});
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// }
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}
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@ -4,3 +4,8 @@
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QDebug operator<<(QDebug dbg, const Point &p) {
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return dbg << p[0] << p[1] << p[2];
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}
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qreal cotan(const qreal x) {
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return 1. / qTan(x);
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}
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19
src/util.h
19
src/util.h
@ -47,27 +47,22 @@ QDebug operator<<(QDebug dbg, const Point &p);
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/* Returns the angle between the vector from p2 to p1 and the vector
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* from p2 to p3. */
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template <typename Point>
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qreal angle_between(Point p1,
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Point p2,
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Point p3) {
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qreal angle_between(Point p1, Point p2, Point p3) {
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Point vec_a = p1 - p2;
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Point vec_b = p3 - p2;
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QVector3D a(vec_a[0], vec_a[1], vec_a[2]);
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QVector3D b(vec_b[0], vec_b[1], vec_b[2]);
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return qAcos(QVector3D::dotProduct(a.normalized(), b.normalized()));
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return qAcos(vec_a.dot(vec_b) / (vec_a.norm() * vec_b.norm()));
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}
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template <typename Point>
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qreal triangle_area(Point p1,
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Point p2,
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Point p3) {
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qreal triangle_area(Point p1, Point p2, Point p3) {
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Point vec_a = p1 - p2;
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Point vec_b = p3 - p2;
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QVector3D a(vec_a[0], vec_a[1], vec_a[2]);
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QVector3D b(vec_b[0], vec_b[1], vec_b[2]);
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return QVector3D::crossProduct(a, b).length() / 2.;
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return vec_a.cross(vec_b).norm() / 2.;
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}
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qreal cotan(const qreal x);
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#endif
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