add right click panning to the view
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24dabed48c
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@ -13,7 +13,7 @@ MeshViewer::MeshViewer(QWidget *parent) : QOpenGLWidget(parent) {
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void MeshViewer::updateViewMatrix() {
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view = trans * rot;
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view = trans * zoom * rot;
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}
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@ -119,8 +119,9 @@ void MeshViewer::updateForReal() {
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void MeshViewer::mousePressEvent(QMouseEvent *e) {
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if (e->button() == Qt::MiddleButton) {
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if (e->button() & Qt::MiddleButton || e->button() & Qt::RightButton) {
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mouse_pos = e->pos();
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trans_start = trans;
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} else if (e->button() == Qt::LeftButton) {
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float x = e->x();
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float y = height() - e->y();
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@ -153,12 +154,19 @@ void MeshViewer::mouseMoveEvent(QMouseEvent *e) {
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updateViewMatrix();
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update();
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}
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if (e->buttons() & Qt::RightButton) {
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trans = trans_start;
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trans(0, 3) += (e->pos() - mouse_pos).x() / 1000.;
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trans(1, 3) -= (e->pos() - mouse_pos).y() / 1000.;
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updateViewMatrix();
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update();
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}
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}
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void MeshViewer::wheelEvent(QWheelEvent *e) {
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trans(2, 3) -= e->angleDelta().y() / 1000. * trans(2, 3);
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trans.optimize();
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zoom(2, 3) -= e->angleDelta().y() / 1000. * zoom(2, 3);
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zoom.optimize();
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updateViewMatrix();
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update();
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}
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@ -27,12 +27,13 @@ class MeshViewer : public QOpenGLWidget {
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std::list<MeshView> meshes;
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QOpenGLShaderProgram program;
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QMatrix4x4 proj;
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QMatrix4x4 trans = QMatrix4x4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, -1,
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0, 0, 0, 1);
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QMatrix4x4 zoom = QMatrix4x4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, -1,
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0, 0, 0, 1);
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QMatrix4x4 trans, trans_start;
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QMatrix4x4 rot, rot_start;
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QMatrix4x4 view = trans * rot;
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QMatrix4x4 view = trans * zoom * rot;
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QPoint mouse_pos;
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void updateViewMatrix();
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bool is_initialized = false;
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