add vertex picking

This commit is contained in:
ccolin 2021-11-13 17:53:21 +01:00
parent 0d285db809
commit a8f9e1db56
6 changed files with 93 additions and 20 deletions

View File

@ -22,7 +22,6 @@ int main(int argc, char *argv[]) {
[&]() {
if (mesh_processor) {
mesh_viewer->addMesh(mesh_processor->mesh);
mesh_viewer->addMesh(mesh_processor->patch);
}
});
@ -30,7 +29,9 @@ int main(int argc, char *argv[]) {
qWarning("Utilisation: %s [MAILLAGE]", argv[0]);
return 1;
} else if (argc == 2) {
mesh_processor = new MeshProcessor(argv[1]);
mesh_processor = new MeshProcessor(argv[1], *mesh_viewer);
QObject::connect(mesh_viewer, &MeshViewer::clicked,
mesh_processor, &MeshProcessor::click);
}
QObject::connect(&main_window, &MainWindow::open,
[&](const QString &path) {
@ -38,8 +39,10 @@ int main(int argc, char *argv[]) {
mesh_viewer->removeMesh(mesh_processor->mesh);
delete mesh_processor;
}
mesh_processor = new MeshProcessor(path);
mesh_processor = new MeshProcessor(path, *mesh_viewer);
mesh_viewer->addMesh(mesh_processor->mesh);
QObject::connect(mesh_viewer, &MeshViewer::clicked,
mesh_processor, &MeshProcessor::click);
});
main_window.show();
return app.exec();

View File

@ -8,7 +8,7 @@
MainWindow::MainWindow(QWidget *parent)
:QMainWindow(parent),
toolbar(this),
mesh_viewer(this) {
mesh_viewer() {
connect(&mesh_viewer, &MeshViewer::initialized, [&]() {
open_action->setEnabled(true);
});

View File

@ -26,7 +26,8 @@ static std::vector<std::vector<HalfedgeHandle>> findHoles(MyMesh &mesh) {
}
MeshProcessor::MeshProcessor(const QString &path) {
MeshProcessor::MeshProcessor(const QString &path, MeshViewer &mesh_viewer)
:mesh_viewer(mesh_viewer) {
OpenMesh::IO::Options options;
options.set(OpenMesh::IO::Options::VertexColor);
if (!OpenMesh::IO::read_mesh(mesh, path.toUtf8().constData(), options)) {
@ -34,18 +35,20 @@ MeshProcessor::MeshProcessor(const QString &path) {
return;
}
mesh.update_normals();
Courbures courb(mesh);
courb.compute_KH();
courb.set_K_colors();
VertexHandle vh = mesh.vertex_handle(16);
QuadPatch q = mesh.property(courb.vprop_quad, vh);
patch = tesselate_quad_patch(q, mesh, vh);
courbure = new Courbures(mesh);
courbure->compute_KH();
courbure->set_K_colors();
// mesh.holes = findHoles(mesh);
// fillHoles();
// smooth(mesh);
}
MeshProcessor::~MeshProcessor() {
if (courbure) delete courbure;
}
void fillHoleDumb(MyMesh &mesh, std::vector<HalfedgeHandle> &hole) {
mesh.request_vertex_status();
mesh.request_edge_status();
@ -68,8 +71,29 @@ void fillHoleDumb(MyMesh &mesh, std::vector<HalfedgeHandle> &hole) {
}
}
void MeshProcessor::fillHoles() {
for (auto hole : mesh.holes) {
fillHoleDumb(mesh, hole);
}
}
}
void MeshProcessor::click(QVector3D position) {
Eigen::Vector3d pos {position.x(), position.y(), position.z()};
MyMesh::VertexIter it = mesh.vertices_begin();
VertexHandle min_vert = *it;
double min_dist = (mesh.point(*it) - pos).squaredNorm();
for (; it != mesh.vertices_end(); ++it) {
double dist = (mesh.point(*it) - pos).squaredNorm();
if (dist < min_dist) {
min_dist = dist;
min_vert = *it;
}
}
QuadPatch q = mesh.property(courbure->vprop_quad, min_vert);
patch = tesselate_quad_patch(q, mesh, min_vert);
mesh_viewer.removeMesh(patch);
mesh_viewer.addMesh(patch);
mesh_viewer.updateForReal();
}

View File

@ -2,7 +2,9 @@
#define MESH_PROCESSING_H
#include "my_mesh.h"
#include "curvature.h"
#include "mesh_processor_painter.h"
#include "mesh_viewer.h"
#include <vector>
#include <QObject>
@ -10,14 +12,19 @@
class MeshProcessor : public QObject {
Q_OBJECT
Courbures *courbure = nullptr;
MeshViewer &mesh_viewer;
public:
MyMesh mesh;
MyMesh patch;
MeshProcessor(const QString &path);
MeshProcessor(const QString &path, MeshViewer &mesh_viewer);
~MeshProcessor();
public slots:
void fillHoles();
void click(QVector3D position);
};

View File

@ -12,6 +12,11 @@ MeshViewer::MeshViewer(QWidget *parent) : QOpenGLWidget(parent) {
}
void MeshViewer::updateViewMatrix() {
view = trans * rot;
}
QSize MeshViewer::sizeHint() const {
return QSize(640, 480);
}
@ -64,17 +69,16 @@ void MeshViewer::initializeGL() {
void MeshViewer::resizeGL(int w, int h) {
QMatrix4x4 projection;
projection.perspective(FOV, (float) w/h, .01, 100);
program.setUniformValue("proj", projection);
proj.setToIdentity();
proj.perspective(FOV, (float) w/h, .01, 100);
program.setUniformValue("proj", proj);
update();
}
void MeshViewer::paintGL() {
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QMatrix4x4 trans;
trans.translate(0, 0, -cam_dist);
QMatrix4x4 view = trans * rot;
program.bind();
program.setUniformValue("view", view);
for (MeshView &m : meshes) {
@ -102,9 +106,34 @@ void MeshViewer::removeMesh(const MyMesh &mesh) {
}
void MeshViewer::updateForReal() {
qDebug() << "trying to update";
setEnabled(true);
setVisible(true);
update();
repaint();
makeCurrent();
paintGL();
doneCurrent();
}
void MeshViewer::mousePressEvent(QMouseEvent *e) {
if (e->button() == Qt::MiddleButton) {
mouse_pos = e->pos();
} else if (e->button() == Qt::LeftButton) {
float x = e->x();
float y = height() - e->y();
float depth;
makeCurrent();
QOpenGLFunctions *glf = context()->functions();
glf->glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
doneCurrent();
QVector3D position {x, y, depth};
position = position.unproject(view, proj, rect());
emit clicked(QVector3D(position));
} else {
e->ignore();
}
}
@ -121,12 +150,15 @@ void MeshViewer::mouseMoveEvent(QMouseEvent *e) {
rot = rot_start;
rot.rotate(delta.x() / 5., 0, 1, 0);
rot.rotate(delta.y() / 5., QVector3D(1, 0, 0) * rot);
updateViewMatrix();
update();
}
}
void MeshViewer::wheelEvent(QWheelEvent *e) {
cam_dist -= e->angleDelta().y() / 1000. * cam_dist;
trans(2, 3) -= e->angleDelta().y() / 1000. * trans(2, 3);
trans.optimize();
updateViewMatrix();
update();
}

View File

@ -27,9 +27,14 @@ class MeshViewer : public QOpenGLWidget {
std::list<MeshView> meshes;
QOpenGLShaderProgram program;
QMatrix4x4 proj;
QMatrix4x4 trans = QMatrix4x4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, -1,
0, 0, 0, 1);
QMatrix4x4 rot, rot_start;
GLfloat cam_dist = 1;
QMatrix4x4 view = trans * rot;
QPoint mouse_pos;
void updateViewMatrix();
public:
MeshViewer(QWidget *parent=nullptr);
@ -41,6 +46,7 @@ public:
public slots:
void addMesh(const MyMesh &mesh);
void removeMesh(const MyMesh &mesh);
void updateForReal();
protected:
virtual void mousePressEvent(QMouseEvent *e);
@ -50,6 +56,7 @@ protected:
signals:
void initialized();
void clicked(QVector3D position);
};