add vertex picking
This commit is contained in:
parent
0d285db809
commit
a8f9e1db56
@ -22,7 +22,6 @@ int main(int argc, char *argv[]) {
|
||||
[&]() {
|
||||
if (mesh_processor) {
|
||||
mesh_viewer->addMesh(mesh_processor->mesh);
|
||||
mesh_viewer->addMesh(mesh_processor->patch);
|
||||
}
|
||||
});
|
||||
|
||||
@ -30,7 +29,9 @@ int main(int argc, char *argv[]) {
|
||||
qWarning("Utilisation : %s [MAILLAGE]", argv[0]);
|
||||
return 1;
|
||||
} else if (argc == 2) {
|
||||
mesh_processor = new MeshProcessor(argv[1]);
|
||||
mesh_processor = new MeshProcessor(argv[1], *mesh_viewer);
|
||||
QObject::connect(mesh_viewer, &MeshViewer::clicked,
|
||||
mesh_processor, &MeshProcessor::click);
|
||||
}
|
||||
QObject::connect(&main_window, &MainWindow::open,
|
||||
[&](const QString &path) {
|
||||
@ -38,8 +39,10 @@ int main(int argc, char *argv[]) {
|
||||
mesh_viewer->removeMesh(mesh_processor->mesh);
|
||||
delete mesh_processor;
|
||||
}
|
||||
mesh_processor = new MeshProcessor(path);
|
||||
mesh_processor = new MeshProcessor(path, *mesh_viewer);
|
||||
mesh_viewer->addMesh(mesh_processor->mesh);
|
||||
QObject::connect(mesh_viewer, &MeshViewer::clicked,
|
||||
mesh_processor, &MeshProcessor::click);
|
||||
});
|
||||
main_window.show();
|
||||
return app.exec();
|
||||
|
@ -8,7 +8,7 @@
|
||||
MainWindow::MainWindow(QWidget *parent)
|
||||
:QMainWindow(parent),
|
||||
toolbar(this),
|
||||
mesh_viewer(this) {
|
||||
mesh_viewer() {
|
||||
connect(&mesh_viewer, &MeshViewer::initialized, [&]() {
|
||||
open_action->setEnabled(true);
|
||||
});
|
||||
|
@ -26,7 +26,8 @@ static std::vector<std::vector<HalfedgeHandle>> findHoles(MyMesh &mesh) {
|
||||
}
|
||||
|
||||
|
||||
MeshProcessor::MeshProcessor(const QString &path) {
|
||||
MeshProcessor::MeshProcessor(const QString &path, MeshViewer &mesh_viewer)
|
||||
:mesh_viewer(mesh_viewer) {
|
||||
OpenMesh::IO::Options options;
|
||||
options.set(OpenMesh::IO::Options::VertexColor);
|
||||
if (!OpenMesh::IO::read_mesh(mesh, path.toUtf8().constData(), options)) {
|
||||
@ -34,18 +35,20 @@ MeshProcessor::MeshProcessor(const QString &path) {
|
||||
return;
|
||||
}
|
||||
mesh.update_normals();
|
||||
Courbures courb(mesh);
|
||||
courb.compute_KH();
|
||||
courb.set_K_colors();
|
||||
VertexHandle vh = mesh.vertex_handle(16);
|
||||
QuadPatch q = mesh.property(courb.vprop_quad, vh);
|
||||
patch = tesselate_quad_patch(q, mesh, vh);
|
||||
courbure = new Courbures(mesh);
|
||||
courbure->compute_KH();
|
||||
courbure->set_K_colors();
|
||||
// mesh.holes = findHoles(mesh);
|
||||
// fillHoles();
|
||||
// smooth(mesh);
|
||||
}
|
||||
|
||||
|
||||
MeshProcessor::~MeshProcessor() {
|
||||
if (courbure) delete courbure;
|
||||
}
|
||||
|
||||
|
||||
void fillHoleDumb(MyMesh &mesh, std::vector<HalfedgeHandle> &hole) {
|
||||
mesh.request_vertex_status();
|
||||
mesh.request_edge_status();
|
||||
@ -68,8 +71,29 @@ void fillHoleDumb(MyMesh &mesh, std::vector<HalfedgeHandle> &hole) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MeshProcessor::fillHoles() {
|
||||
for (auto hole : mesh.holes) {
|
||||
fillHoleDumb(mesh, hole);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MeshProcessor::click(QVector3D position) {
|
||||
Eigen::Vector3d pos {position.x(), position.y(), position.z()};
|
||||
MyMesh::VertexIter it = mesh.vertices_begin();
|
||||
VertexHandle min_vert = *it;
|
||||
double min_dist = (mesh.point(*it) - pos).squaredNorm();
|
||||
for (; it != mesh.vertices_end(); ++it) {
|
||||
double dist = (mesh.point(*it) - pos).squaredNorm();
|
||||
if (dist < min_dist) {
|
||||
min_dist = dist;
|
||||
min_vert = *it;
|
||||
}
|
||||
}
|
||||
QuadPatch q = mesh.property(courbure->vprop_quad, min_vert);
|
||||
patch = tesselate_quad_patch(q, mesh, min_vert);
|
||||
mesh_viewer.removeMesh(patch);
|
||||
mesh_viewer.addMesh(patch);
|
||||
mesh_viewer.updateForReal();
|
||||
}
|
||||
|
@ -2,7 +2,9 @@
|
||||
#define MESH_PROCESSING_H
|
||||
|
||||
#include "my_mesh.h"
|
||||
#include "curvature.h"
|
||||
#include "mesh_processor_painter.h"
|
||||
#include "mesh_viewer.h"
|
||||
#include <vector>
|
||||
#include <QObject>
|
||||
|
||||
@ -10,14 +12,19 @@
|
||||
class MeshProcessor : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
Courbures *courbure = nullptr;
|
||||
MeshViewer &mesh_viewer;
|
||||
|
||||
public:
|
||||
MyMesh mesh;
|
||||
MyMesh patch;
|
||||
|
||||
MeshProcessor(const QString &path);
|
||||
MeshProcessor(const QString &path, MeshViewer &mesh_viewer);
|
||||
~MeshProcessor();
|
||||
|
||||
public slots:
|
||||
void fillHoles();
|
||||
void click(QVector3D position);
|
||||
};
|
||||
|
||||
|
||||
|
@ -12,6 +12,11 @@ MeshViewer::MeshViewer(QWidget *parent) : QOpenGLWidget(parent) {
|
||||
}
|
||||
|
||||
|
||||
void MeshViewer::updateViewMatrix() {
|
||||
view = trans * rot;
|
||||
}
|
||||
|
||||
|
||||
QSize MeshViewer::sizeHint() const {
|
||||
return QSize(640, 480);
|
||||
}
|
||||
@ -64,17 +69,16 @@ void MeshViewer::initializeGL() {
|
||||
|
||||
|
||||
void MeshViewer::resizeGL(int w, int h) {
|
||||
QMatrix4x4 projection;
|
||||
projection.perspective(FOV, (float) w/h, .01, 100);
|
||||
program.setUniformValue("proj", projection);
|
||||
proj.setToIdentity();
|
||||
proj.perspective(FOV, (float) w/h, .01, 100);
|
||||
program.setUniformValue("proj", proj);
|
||||
update();
|
||||
}
|
||||
|
||||
|
||||
void MeshViewer::paintGL() {
|
||||
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
QMatrix4x4 trans;
|
||||
trans.translate(0, 0, -cam_dist);
|
||||
QMatrix4x4 view = trans * rot;
|
||||
program.bind();
|
||||
program.setUniformValue("view", view);
|
||||
for (MeshView &m : meshes) {
|
||||
@ -102,9 +106,34 @@ void MeshViewer::removeMesh(const MyMesh &mesh) {
|
||||
}
|
||||
|
||||
|
||||
void MeshViewer::updateForReal() {
|
||||
qDebug() << "trying to update";
|
||||
setEnabled(true);
|
||||
setVisible(true);
|
||||
update();
|
||||
repaint();
|
||||
makeCurrent();
|
||||
paintGL();
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
|
||||
void MeshViewer::mousePressEvent(QMouseEvent *e) {
|
||||
if (e->button() == Qt::MiddleButton) {
|
||||
mouse_pos = e->pos();
|
||||
} else if (e->button() == Qt::LeftButton) {
|
||||
float x = e->x();
|
||||
float y = height() - e->y();
|
||||
float depth;
|
||||
makeCurrent();
|
||||
QOpenGLFunctions *glf = context()->functions();
|
||||
glf->glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
|
||||
doneCurrent();
|
||||
QVector3D position {x, y, depth};
|
||||
position = position.unproject(view, proj, rect());
|
||||
emit clicked(QVector3D(position));
|
||||
} else {
|
||||
e->ignore();
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,12 +150,15 @@ void MeshViewer::mouseMoveEvent(QMouseEvent *e) {
|
||||
rot = rot_start;
|
||||
rot.rotate(delta.x() / 5., 0, 1, 0);
|
||||
rot.rotate(delta.y() / 5., QVector3D(1, 0, 0) * rot);
|
||||
updateViewMatrix();
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MeshViewer::wheelEvent(QWheelEvent *e) {
|
||||
cam_dist -= e->angleDelta().y() / 1000. * cam_dist;
|
||||
trans(2, 3) -= e->angleDelta().y() / 1000. * trans(2, 3);
|
||||
trans.optimize();
|
||||
updateViewMatrix();
|
||||
update();
|
||||
}
|
||||
|
@ -27,9 +27,14 @@ class MeshViewer : public QOpenGLWidget {
|
||||
std::list<MeshView> meshes;
|
||||
QOpenGLShaderProgram program;
|
||||
QMatrix4x4 proj;
|
||||
QMatrix4x4 trans = QMatrix4x4(1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, -1,
|
||||
0, 0, 0, 1);
|
||||
QMatrix4x4 rot, rot_start;
|
||||
GLfloat cam_dist = 1;
|
||||
QMatrix4x4 view = trans * rot;
|
||||
QPoint mouse_pos;
|
||||
void updateViewMatrix();
|
||||
|
||||
public:
|
||||
MeshViewer(QWidget *parent=nullptr);
|
||||
@ -41,6 +46,7 @@ public:
|
||||
public slots:
|
||||
void addMesh(const MyMesh &mesh);
|
||||
void removeMesh(const MyMesh &mesh);
|
||||
void updateForReal();
|
||||
|
||||
protected:
|
||||
virtual void mousePressEvent(QMouseEvent *e);
|
||||
@ -50,6 +56,7 @@ protected:
|
||||
|
||||
signals:
|
||||
void initialized();
|
||||
void clicked(QVector3D position);
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user