use an element buffer for rendering
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@ -10,17 +10,13 @@
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class MeshProcessor : public QObject {
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Q_OBJECT
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std::vector<HalfedgeHandle> holes;
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// friend class MeshProcessorPainter;
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public:
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MyMesh mesh;
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std::vector<HalfedgeHandle> holes;
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MeshProcessor(const QString &path);
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public slots:
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void highlightHoles();
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void fillHoles();
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};
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