fix a bug in the implicit hole filling

only the boundary vertices were used to find an implicit surface, when
its 1-ring is needed too
This commit is contained in:
papush! 2021-11-27 17:03:29 +01:00
parent 50255ebfbb
commit be6a1d4f8a
2 changed files with 6 additions and 28 deletions

View File

@ -239,14 +239,6 @@ pair<vector<float>&, vector<float>&> Hole_Filling::solve_approx(const pair<Eigen
return {alpha, beta} ;
}
// ***** Hole filling
void Hole_Filling::fill_hole(string out)
{
// TODO !!!
cout << "Au travail !" << endl ;
}
// ***** IO
void Hole_Filling::colorize_prop()
@ -291,7 +283,7 @@ Rect3 Hole_Filling::estimate_BB(const vector<MyMesh::VertexHandle> &vlist)
return domain ;
}
Mesh Hole_Filling::poly_n_out(const Implicit_RBF &implicit, Rect3 domain, string filename)
Mesh Hole_Filling::poly_n_out(const Implicit_RBF &implicit, Rect3 domain)
{
auto implicitEq = [&implicit](Vec3 const& pos)
{
@ -306,7 +298,6 @@ Mesh Hole_Filling::poly_n_out(const Implicit_RBF &implicit, Rect3 domain, string
cout << "cubesize "<< cubeSize << endl ;
return MarchCube(implicitEq, domain, cubeSize);
// WriteObjFile(mesh, filename);
}
@ -315,26 +306,16 @@ MyMesh fillHoleImplicit(MyMesh &mesh, Hole_Filling &hf,
std::vector<VertexHandle> verts;
for (HalfedgeHandle hh : hole) {
verts.push_back(mesh.to_vertex_handle(hh));
verts.push_back(mesh.to_vertex_handle(
mesh.next_halfedge_handle(
mesh.opposite_halfedge_handle(hh))));
}
auto [system, pts_list] = hf.compute_approx_mat(verts);
auto [alpha, beta] = hf.solve_approx(system, pts_list.size(), 10);
Implicit_RBF rbf(alpha, beta, pts_list);
// qDebug() << "";
// for (const Point &p : pts_list) {
// qDebug() << rbf.val(p);
// }
auto bb = hf.estimate_BB(verts) ;
const QString path = "out.obj";
Mesh filling = hf.poly_n_out(rbf, bb, path.toStdString());
// MyMesh out_mesh;
// OpenMesh::IO::Options options;
// options.set(OpenMesh::IO::Options::VertexNormal);
// if (!OpenMesh::IO::read_mesh(mesh, path.toUtf8().constData(), options)) {
// qWarning() << "Failed to read" << path;
// throw runtime_error("Failed to read marching cube output mesh");
// }
Mesh filling = hf.poly_n_out(rbf, bb);
MyMesh ret;
for (const Vec3 &v : filling.vertices) {
VertexHandle vh = ret.new_vertex({v.x, v.y, v.z});

View File

@ -106,14 +106,11 @@ public:
pair<pair<Eigen::MatrixXd &,Eigen::VectorXd &>,vector<MyMesh::Point> &> compute_approx_mat(vector<MyMesh::VertexHandle> vlist) ;
pair<vector<float>&, vector<float>&> solve_approx(const pair<Eigen::MatrixXd &, Eigen::VectorXd &> &p, int n, int d) ;
// Hole filling
void fill_hole(string out) ;
// IO
void colorize_prop() ;
void colorize_verts(const vector<MyMesh::VertexHandle> &vlist) ;
Rect3 estimate_BB(const vector<MyMesh::VertexHandle> &vlist) ;
Mesh poly_n_out (const Implicit_RBF & implicit, Rect3 domain, std::string filename) ;
Mesh poly_n_out (const Implicit_RBF & implicit, Rect3 domain) ;
};
// Other ....