beginning to believe

This commit is contained in:
2021-10-22 14:28:54 +02:00
parent a965e6a58e
commit d76d891fca
120 changed files with 193475 additions and 23546 deletions

View File

@ -1,55 +0,0 @@
#include "mesh_processing.h"
#include "util.h"
#include <QGenericMatrix>
#include <unordered_set>
std::vector<HalfedgeHandle> findBorders(MyMesh &mesh) {
std::vector<HalfedgeHandle> borders;
std::set<HalfedgeHandle> ignore;
for (HalfedgeHandle it : mesh.halfedges()) {
if (mesh.is_boundary(it)
&& ignore.find(it) == ignore.end()) {
borders.push_back(it);
ignore.insert(it);
for (HalfedgeHandle it2 : HalfedgeLoopRange(mesh, it)) {
ignore.insert(it2);
}
}
}
return borders;
}
void setBorderColor(MyMesh &mesh, const HalfedgeHandle &border,
MyMesh::Color color) {
for (HalfedgeHandle it : HalfedgeLoopRange(mesh, border)) {
mesh.set_color(mesh.to_vertex_handle(it), color);
}
}
void fillHoleDumb(MyMesh &mesh, HalfedgeHandle &border) {
mesh.request_vertex_status();
mesh.request_edge_status();
mesh.request_face_status();
Point center(0, 0, 0);
size_t length = 0;
for (HalfedgeHandle it : HalfedgeLoopRange(mesh, border)) {
VertexHandle vert = mesh.to_vertex_handle(it);
center += mesh.point(vert);
length++;
}
center /= length;
VertexHandle center_handle = mesh.new_vertex_dirty(center);
for (HalfedgeHandle it = border;
mesh.to_vertex_handle(it) != center_handle;) {
HalfedgeHandle next = mesh.next_halfedge_handle(it);
mesh.add_face(mesh.from_vertex_handle(it),
mesh.to_vertex_handle(it),
center_handle);
it = next;
}
}

View File

@ -1,5 +1,6 @@
#include "mesh_processor.h"
#include "util.h"
#include "smoothing.h"
#include <QGenericMatrix>
#include <unordered_set>
@ -13,7 +14,7 @@ static std::vector<std::vector<HalfedgeHandle>> findHoles(MyMesh &mesh) {
holes.emplace_back();
holes.back().push_back(it);
ignore.insert(it);
for (HalfedgeHandle it2 : HalfedgeLoopRange(mesh, it)) {
for (HalfedgeHandle it2 : HalfedgeLoopRange<MyMesh>(mesh, it)) {
holes.back().push_back(it2);
ignore.insert(it2);
}
@ -30,8 +31,9 @@ MeshProcessor::MeshProcessor(const QString &path) {
qWarning() << "Failed to read" << path;
return;
}
holes = findHoles(mesh);
fillHoles();
// holes = findHoles(mesh);
// fillHoles();
smooth(mesh);
}

View File

@ -95,7 +95,6 @@ void MeshView::paint(QOpenGLShaderProgram &program) {
/* Wireframe */
glf21->glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glf->glDepthMask(GL_FALSE);
glf->glLineWidth(2);
glf->glDrawElements(GL_TRIANGLES, n_faces * 3, GL_UNSIGNED_INT, 0);
glf->glDepthMask(GL_TRUE);
glf21->glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

View File

@ -71,7 +71,7 @@ void MeshViewer::resizeGL(int w, int h) {
void MeshViewer::paintGL() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QMatrix4x4 trans;
trans.translate(0, 0, -cam_dist);
QMatrix4x4 view = trans * rot;

View File

@ -6,6 +6,7 @@
#include <OpenMesh/Core/Geometry/VectorT.hh>
#include <QMatrix4x4>
#include <QColor>
#include <QVector3D>
struct MyTraits : public OpenMesh::DefaultTraits {

70
src/smoothing.cpp Normal file
View File

@ -0,0 +1,70 @@
#include "smoothing.h"
#include "OpenMesh/Core/Mesh/SmartHandles.hh"
#include <OpenMesh/Core/Utils/PropertyManager.hh>
#include "util.h"
/*
vα/--\
/ ------\ v
/ ---X
/ /---- / \
/ /--- / -\
/ /---- / \
vi --- | \
\-- / -\
\- / /--\
\-- / /-------
\-+---
*/
Point laplace_beltrami(const MyMesh &mesh, VertexHandle vert) {
Point sum {0, 0, 0};
qreal area = 0;
size_t count = 0;
Point v = mesh.point(vert);
for (HalfedgeHandle v_vi : mesh.voh_range(vert)) {
Point vi = mesh.point(mesh.to_vertex_handle(v_vi));
HalfedgeHandle vi_v = mesh.opposite_halfedge_handle(v_vi);
HalfedgeHandle v_va = mesh.next_halfedge_handle(vi_v);
Point va = mesh.point(mesh.to_vertex_handle(v_va));
HalfedgeHandle vi_vb = mesh.next_halfedge_handle(v_vi);
Point vb = mesh.point(mesh.to_vertex_handle(vi_vb));
qreal a = angle_between(vi, va, v);
qreal b = angle_between(v, vb, vi);
sum += (1/qTan(a) + 1/qTan(b)) * (vi - v);
// sum += (vi - v);
area += triangle_area(v, vi, vb);
// qDebug("a: %lf, b: %lf, sum: %f %f %f, area: %lf",
// a, b, sum[0], sum[1], sum[2], area);
count++;
}
area /= 3.;
// Point tmp(sum / (2*area));
// qDebug() << tmp[0] << tmp[1] << tmp[2];
return sum / (2.*area);
// return sum / count;
}
void smooth(MyMesh &mesh) {
auto new_pos = OpenMesh::makeTemporaryProperty<VertexHandle, Point>(mesh);
for (VertexHandle v : mesh.vertices()) {
if (!mesh.is_boundary(v)) {
new_pos[v] = mesh.point(v) + laplace_beltrami(mesh, v);
// mesh.set_point(v, mesh.point(v) + laplace_beltrami(mesh, v));
}
}
for (VertexHandle v : mesh.vertices()) {
if (!mesh.is_boundary(v)) {
mesh.set_point(v, new_pos[v]);
}
}
}

11
src/smoothing.h Normal file
View File

@ -0,0 +1,11 @@
#ifndef SMOOTHING_H
#define SMOOTHING_H
#include "my_mesh.h"
Point laplace_beltrami(const MyMesh &mesh, VertexHandle vert);
void smooth(MyMesh &mesh);
#endif

6
src/util.cpp Normal file
View File

@ -0,0 +1,6 @@
#include "util.h"
QDebug operator<<(QDebug dbg, const Point &p) {
return dbg << p[0] << p[1] << p[2];
}

View File

@ -1,6 +1,11 @@
#ifndef UTIL_H
#define UTIL_H
#include "my_mesh.h"
#include <QVector3D>
#include <QtMath>
template <typename Mesh>
class HalfedgeLoopRange {
@ -36,4 +41,33 @@ class ConstHalfedgeLoopRange {
};
QDebug operator<<(QDebug dbg, const Point &p);
/* Returns the angle between the vector from p2 to p1 and the vector
* from p2 to p3. */
template <typename Point>
qreal angle_between(Point p1,
Point p2,
Point p3) {
Point vec_a = p1 - p2;
Point vec_b = p3 - p2;
QVector3D a(vec_a[0], vec_a[1], vec_a[2]);
QVector3D b(vec_b[0], vec_b[1], vec_b[2]);
return qAcos(QVector3D::dotProduct(a.normalized(), b.normalized()));
}
template <typename Point>
qreal triangle_area(Point p1,
Point p2,
Point p3) {
Point vec_a = p1 - p2;
Point vec_b = p3 - p2;
QVector3D a(vec_a[0], vec_a[1], vec_a[2]);
QVector3D b(vec_b[0], vec_b[1], vec_b[2]);
return QVector3D::crossProduct(a, b).length() / 2.;
}
#endif