From df2c318429ab3f5a1b58b26a74e2e42cdec38e7a Mon Sep 17 00:00:00 2001 From: papush! Date: Fri, 24 Sep 2021 23:03:30 +0200 Subject: [PATCH] =?UTF-8?q?am=C3=A9lioration=20de=20la=20portabilit=C3=A9?= =?UTF-8?q?=20des=20nuanceurs?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/mesh_viewer.cpp | 17 ++++++----------- 1 file changed, 6 insertions(+), 11 deletions(-) diff --git a/src/mesh_viewer.cpp b/src/mesh_viewer.cpp index c648a60..66c3b9c 100644 --- a/src/mesh_viewer.cpp +++ b/src/mesh_viewer.cpp @@ -5,12 +5,10 @@ const GLchar *vertex_shader_source = R"glsl( -#version 150 core +attribute vec3 pos; +attribute vec3 col; -in vec3 pos; -in vec3 col; - -out vec3 frag_col; +varying vec3 frag_col; uniform mat4 proj; uniform mat4 view; @@ -23,10 +21,7 @@ void main() { )glsl"; const GLchar *fragment_shader_source = R"glsl( -#version 150 core - -in vec3 frag_col; -out vec4 final_col; +varying vec3 frag_col; uniform vec3 wf_col; uniform bool wireframe; @@ -34,9 +29,9 @@ uniform float alpha; void main() { if (wireframe) - final_col = vec4(wf_col, alpha); + gl_FragColor = vec4(wf_col, alpha); else - final_col = vec4(frag_col, alpha); + gl_FragColor = vec4(frag_col, alpha); } )glsl";