#include "main_window.h" #include "mesh_processor.h" #include #include #include int main(int argc, char *argv[]) { using namespace std; QSurfaceFormat format; format.setRenderableType(QSurfaceFormat::OpenGL); #ifndef QT_DEBUG qDebug("Debug build"); format.setOption(QSurfaceFormat::DebugContext); #endif QSurfaceFormat::setDefaultFormat(format); QApplication app(argc, argv); MeshProcessor *mesh_processor = nullptr; MainWindow main_window; MeshViewer *mesh_viewer = &main_window.mesh_viewer; QObject::connect(mesh_viewer, &MeshViewer::initialized, [&]() { if (mesh_processor) { mesh_viewer->addMesh(mesh_processor->mesh); } }); if (argc > 2) { qWarning("Utilisation : %s [MAILLAGE]", argv[0]); return 1; } else if (argc == 2) { mesh_processor = new MeshProcessor(argv[1]); } // QObject::connect(&main_window, &MainWindow::open, // [&](const QString &path) { // if (mesh_processor) delete mesh_processor; // mesh_processor = new MeshProcessor(path); // }); main_window.show(); return app.exec(); }