#ifndef MESH_PROCESSING_H #define MESH_PROCESSING_H #include "my_mesh.h" #include "mesh_processor_painter.h" #include #include class MeshProcessor : public QObject { Q_OBJECT std::vector holes; // friend class MeshProcessorPainter; public: MyMesh mesh; MeshProcessor(const QString &path); public slots: void highlightHoles(); void fillHoles(); }; #endif