mod_geo-tp/src/quad_patch_tesselator.cpp

55 lines
1.7 KiB
C++

#include "quad_patch_tesselator.h"
MyMesh tesselate_quad_patch(QuadPatch q, MyMesh mesh, VertexHandle vh) {
const size_t patch_divs = 8;
MyMesh patch;
Eigen::Vector3d point
(mesh.point(vh)[0], mesh.point(vh)[1], mesh.point(vh)[2]);
point = q.transform() * point;
// Recherche des dimensions englobantes du 1-anneau de vh
double xmin = point[0], xmax = point[0];
double ymin = point[1], ymax = point[1];
for (VertexHandle vi : mesh.vv_range(vh)) {
Eigen::Vector3d point
(mesh.point(vi)[0], mesh.point(vi)[1], mesh.point(vi)[2]);
point = q.transform() * point;
xmin = std::min(xmin, point[0]);
xmax = std::max(xmax, point[0]);
ymin = std::min(ymin, point[1]);
ymax = std::max(ymax, point[1]);
}
// Générations des sommets
double xstep = (xmax-xmin)/static_cast<double>(patch_divs);
double ystep = (ymax-ymin)/static_cast<double>(patch_divs);
for (size_t y = 0; y < patch_divs; y++) {
for (size_t x = 0; x < patch_divs; x++) {
double dx = xmin + x * xstep;
double dy = ymin + y * ystep;
Eigen::Vector3d point(dx, dy, -q(dx, dy));
point = q.inverse_transform() * point;
patch.new_vertex(Point(point[0], point[1], point[2]));
}
}
// Générations des triangles
for (VertexHandle vhi : patch.vertices()) {
patch.set_color(vhi, MyMesh::Color(0, 1, .2));
size_t i = vhi.idx();
size_t x = i % patch_divs;
size_t y = i / patch_divs;
// On ignore la dernière colonne et dernière ligne
if (x == patch_divs - 1 || y == patch_divs - 1) continue;
patch.add_face(vhi, patch.vertex_handle(i + patch_divs),
patch.vertex_handle(i + 1));
patch.add_face(patch.vertex_handle(i + 1),
patch.vertex_handle(i + patch_divs),
patch.vertex_handle(i + patch_divs + 1));
}
return patch;
}