mod_geo-tp/src/shader.frag

14 lines
249 B
GLSL

varying vec3 frag_col;
uniform vec3 wf_col;
uniform bool wireframe;
uniform float alpha;
void main() {
if (!wireframe)
// gl_FragColor = vec4(wf_col, alpha);
gl_FragColor = vec4(.5, .5, .5, 1);
else
gl_FragColor = vec4(frag_col, alpha);
}