12 lines
196 B
GLSL
12 lines
196 B
GLSL
uniform vec3 col;
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uniform vec3 wf_col;
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uniform bool wireframe;
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uniform float alpha;
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void main() {
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if (wireframe)
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gl_FragColor = vec4(wf_col, alpha);
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else
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gl_FragColor = vec4(col, alpha);
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}
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