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pacman2/engine/components/collide_rect.py

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from .component import Component
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from ..servers.physics import PhysicsServer
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class CollideRect(Component):
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def __init__(self, rect, static=True, solid=True):
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super().__init__()
self.rect = rect
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self.static = static
self.solid = solid
self.vx = 0
self.vy = 0
def register(self):
PhysicsServer().register_component(self)
def unregister(self):
PhysicsServer().register_component(self)