2019-12-09 12:36:42 +01:00
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from itertools import product
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from pygame import Surface, Rect, image
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from engine.entity import Entity
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from engine.resources import res
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from engine.servers.graphics import GraphicsServer
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from engine.components.collide_rect import CollideRect
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from engine.components.sprite import Sprite
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from .common import S
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2019-12-09 13:21:33 +01:00
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from .pacdot import PacDot, EnsmallmentDot
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2019-12-09 12:36:42 +01:00
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class Level(Entity):
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def __init__(self, path):
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super().__init__('level')
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self.path = path
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def load(self):
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desc = image.load(res(self.path))
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w, h = desc.get_size()
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GraphicsServer().resize((w * S, h * S))
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self.surf = Surface((w * S, h * S)).convert()
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self.surf.fill((0, 0, 0))
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wall = Surface((S, S)).convert()
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wall.fill((0, 0, 255))
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for x, y in product(range(w), range(h)):
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col = desc.get_at((x, y))
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if col == (0, 0, 255):
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self.add(CollideRect(Rect(x * S, y * S, S, S)))
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self.surf.blit(wall, (x * S, y * S))
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elif col == (139, 139, 139):
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pc = PacDot()
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pc.x = x * S
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pc.y = y * S
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self.scene.add(pc)
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PacDot.tot += 1
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2019-12-09 13:21:33 +01:00
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elif col == (193, 193, 193):
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pc = EnsmallmentDot()
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pc.x = x * S
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pc.y = y * S
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self.scene.add(pc)
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2019-12-09 12:36:42 +01:00
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self.add(Sprite(self.surf, 0))
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