from engine.scene import Scene
from .game_objects.common import S
from .game_objects.level import Level
from .game_objects.pacman import PacMan
from .game_objects.ghost import Ghost
class Lvl0(Scene):
def load(self):
self.add(Level('lvl0.png'))
self.add(PacMan(S, S))
self.add(Ghost(S*6, S*2))
# self.add(Ghost(S*6, S*13))
# self.add(Ghost(S*18, S*13))
# self.add(Ghost(S*8, S*23))
super().load()
scene = Lvl0()