from engine.scene import Scene from .game_objects.common import S from .game_objects.level import Level from .game_objects.pacman import PacMan from .game_objects.ghost import Ghost class Lvl0(Scene): def load(self): self.add(Level('lvl0.png')) self.add(PacMan(S, S)) self.add(Ghost(S*6, S*2)) self.add(Ghost(S*6, S*13)) self.add(Ghost(S*18, S*13)) self.add(Ghost(S*8, S*23)) super().load() scene = Lvl0()