start implementing proportional motion
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e789941169
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@ -12,6 +12,7 @@
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#include <vtkPolyData.h>
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#include <vtkKdTree.h>
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#include <vtkStaticCellLinks.h>
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#include <vtkDoubleArray.h>
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#include <limits>
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@ -36,6 +37,74 @@ int ProjectSurfacePointsOnPoly::FillInputPortInformation(int port, vtkInformatio
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}
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static void closestPolyMeshPoint(vtkPolyData *polyMesh,
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const double *point,
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vtkKdTree *kdTree,
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vtkStaticCellLinks *links,
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double *toClosestPoint,
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double *distanceToClosestPoint) {
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vtkIdType closestPolyMeshPoint;
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{
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double dummy;
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closestPolyMeshPoint = kdTree->FindClosestPoint((double *) point, dummy);
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}
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vtkIdType *cellIds = links->GetCells(closestPolyMeshPoint);
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vtkIdType nCells = links->GetNcells(closestPolyMeshPoint);
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double minDist = std::numeric_limits<double>::infinity();
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/* For each tri the closest point belongs to. */
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for (vtkIdType i = 0; i < nCells; i++) {
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vtkIdType cellId = cellIds[i];
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double direction[3];
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double dist = pointTriangleDistance(
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(double *) point, polyMesh->GetCell(cellId), direction);
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/* Find the closest one. */
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if (dist < minDist) {
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minDist = dist;
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toClosestPoint[0] = direction[0];
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toClosestPoint[1] = direction[1];
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toClosestPoint[2] = direction[2];
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}
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}
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vtkMath::MultiplyScalar(toClosestPoint, minDist);
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*distanceToClosestPoint = minDist;
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}
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static void moveSurfacePoint(vtkUnstructuredGrid *tetMesh,
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vtkPolyData *polyMesh,
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vtkIdType pointId,
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std::vector<double> &motionVectors,
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std::vector<unsigned> &numberOfAffectors,
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vtkKdTree *kdTree,
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vtkStaticCellLinks *links) {
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double point[3];
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tetMesh->GetPoint(pointId, point);
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double direction[3];
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double distance;
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closestPolyMeshPoint(polyMesh, point, kdTree, links, direction, &distance);
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vtkNew<vtkIdList> affectedPoints;
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kdTree->FindPointsWithinRadius(distance * 2, point, affectedPoints);
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for (vtkIdType j = 0; j < affectedPoints->GetNumberOfIds(); j++) {
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vtkIdType affectedPointId = affectedPoints->GetId(j);
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double affectedPoint[3];
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tetMesh->GetPoint(affectedPointId, affectedPoint);
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double dist2 = vtkMath::Distance2BetweenPoints(affectedPoint, point);
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double motion[3] = {direction[0], direction[1], direction[2]};
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double factor = 1 - std::sqrt(dist2) / (distance * 2);
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vtkMath::MultiplyScalar(motion, factor);
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motionVectors[affectedPointId * 3 + 0] += motion[0];
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motionVectors[affectedPointId * 3 + 1] += motion[1];
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motionVectors[affectedPointId * 3 + 2] += motion[2];
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numberOfAffectors[affectedPointId]++;
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}
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vtkMath::Subtract(point, direction, point);
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tetMesh->GetPoints()->SetPoint(pointId, point);
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tetMesh->Modified();
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affectedPoints->Reset();
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}
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vtkTypeBool ProjectSurfacePointsOnPoly::RequestData(
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vtkInformation *request,
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vtkInformationVector **inputVector,
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@ -59,33 +128,27 @@ vtkTypeBool ProjectSurfacePointsOnPoly::RequestData(
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vtkIdTypeArray *surfacePoints =
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vtkIdTypeArray::SafeDownCast(tetMesh->GetFieldData()->GetArray("surface_points"));
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std::vector<double> motionVectors(3 * tetMesh->GetNumberOfPoints(), 0);
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std::vector<unsigned> numberOfAffectors(tetMesh->GetNumberOfPoints(), 0);
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for (vtkIdType i = 0; i < surfacePoints->GetNumberOfTuples(); i++) {
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double p[3];
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tetMesh->GetPoint(surfacePoints->GetTuple1(i), p);
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double dist2;
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vtkIdType closest = kdTree->FindClosestPoint(p, dist2);
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vtkIdType *cellIds = links->GetCells(closest);
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vtkIdType nCells = links->GetNcells(closest);
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double min_dist = std::numeric_limits<double>::infinity();
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double min_direction[3];
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/* For each tri the closest point belongs to. */
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for (vtkIdType j = 0; j < nCells; j++) {
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vtkIdType cellId = cellIds[j];
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double direction[3];
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double dist = pointTriangleDistance(p, polyMesh->GetCell(cellId), direction);
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/* Find the closest one. */
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if (dist < min_dist) {
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min_dist = dist;
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min_direction[0] = direction[0];
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min_direction[1] = direction[1];
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min_direction[2] = direction[2];
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}
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moveSurfacePoint(tetMesh, polyMesh,
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surfacePoints->GetValue(i),
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motionVectors,
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numberOfAffectors,
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kdTree, links);
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}
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for (vtkIdType i = 0; i < tetMesh->GetNumberOfPoints(); i++) {
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bool skip = false;
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for (vtkIdType j = 0; j < surfacePoints->GetNumberOfTuples(); j++) {
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if (i == surfacePoints->GetValue(j)) skip = true;
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}
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vtkMath::MultiplyScalar(min_direction, min_dist);
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vtkMath::Subtract(p, min_direction, p);
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tetMesh->GetPoints()->SetPoint(surfacePoints->GetTuple1(i), p);
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if (skip) continue;
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double point[3];
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tetMesh->GetPoint(i, point);
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double *motion = motionVectors.data() + i;
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vtkMath::MultiplyScalar(motion, 1. / numberOfAffectors[i]);
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vtkMath::Subtract(point, motion, point);
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tetMesh->GetPoints()->SetPoint(i, point);
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tetMesh->Modified();
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}
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@ -14,8 +14,11 @@ public:
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vtkTypeBool RequestData(vtkInformation *request,
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vtkInformationVector **inputVector,
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vtkInformationVector *outputVector) override;
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vtkSetMacro(affectedNeighborsCount, int);
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vtkGetMacro(affectedNeighborsCount, int);
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protected:
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int affectedNeighborsCount = 0;
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~ProjectSurfacePointsOnPoly() override = default;
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};
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