implement basic angle computation and analysis
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@ -6,6 +6,8 @@ add_subdirectory(external/vtk)
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add_executable(pfe)
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target_compile_features(pfe PRIVATE cxx_std_17)
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target_sources(pfe PRIVATE src/main.cc)
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target_link_libraries(pfe PRIVATE
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VTK::CommonCore
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99
src/main.cc
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src/main.cc
@ -1,3 +1,6 @@
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#include "vtkCell.h"
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#include "vtkUnstructuredGrid.h"
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#include <algorithm>
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#include <vtkActor.h>
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#include <vtkCamera.h>
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#include <vtkCylinderSource.h>
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@ -16,8 +19,80 @@
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#include <vtkPolyDataReader.h>
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#include <vtkXMLPolyDataReader.h>
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#include <vtkPiecewiseFunction.h>
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#include <vtkCellIterator.h>
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#include <array>
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#include <vector>
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#include <algorithm>
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template <typename T>
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T average(const std::vector<T> &data) {
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T avg = 0;
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for (const T &t : data) {
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avg += t;
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}
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return avg / data.size();
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}
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template <typename T>
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T standard_deviation(const std::vector<T> &data) {
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T avg = average(data);
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T stddev = 0;
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for (const T &t : data) {
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stddev += (t - avg) * (t - avg);
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}
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return std::sqrt(stddev / data.size());
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}
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void cellAngles(vtkDataSet *dataSet, vtkIdList *idList, double *angles) {
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// std::cout << "nb points: " << idList->GetNumberOfIds() << std::endl;
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double a[3], b[3], c[3], d[3];
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dataSet->GetPoint(idList->GetId(0), a);
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dataSet->GetPoint(idList->GetId(1), b);
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dataSet->GetPoint(idList->GetId(2), c);
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dataSet->GetPoint(idList->GetId(3), d);
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// std::cout << "ids " << idList->GetId(0)
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// << " " << idList->GetId(1)
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// << " " << idList->GetId(2)
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// << " " << idList->GetId(3) << std::endl;
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// std::cout << "coords" << std::endl
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// << a[0] << ", " << a[1] << ", " << a[2] << std::endl
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// << b[0] << ", " << b[1] << ", " << b[2] << std::endl
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// << c[0] << ", " << c[1] << ", " << c[2] << std::endl
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// << d[0] << ", " << d[1] << ", " << d[2] << std::endl;
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double ab[3], ac[3], ad[3],
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ba[3], bc[3], bd[3],
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ca[3], cb[3], cd[3],
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da[3], db[3], dc[3];
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vtkMath::Subtract(b, a, ab);
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vtkMath::Subtract(c, a, ac);
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vtkMath::Subtract(d, a, ad);
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vtkMath::Subtract(a, b, ba);
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vtkMath::Subtract(c, b, bc);
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vtkMath::Subtract(d, b, bd);
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vtkMath::Subtract(a, c, ca);
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vtkMath::Subtract(b, c, cb);
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vtkMath::Subtract(d, c, cd);
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vtkMath::Subtract(a, d, da);
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vtkMath::Subtract(b, d, db);
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vtkMath::Subtract(c, d, dc);
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angles[0] = vtkMath::AngleBetweenVectors(ab, ac);
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angles[1] = vtkMath::AngleBetweenVectors(ac, ad);
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angles[2] = vtkMath::AngleBetweenVectors(ad, ab);
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angles[3] = vtkMath::AngleBetweenVectors(ba, bc);
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angles[4] = vtkMath::AngleBetweenVectors(bc, bd);
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angles[5] = vtkMath::AngleBetweenVectors(bd, ba);
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angles[6] = vtkMath::AngleBetweenVectors(ca, cb);
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angles[7] = vtkMath::AngleBetweenVectors(cb, cd);
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angles[8] = vtkMath::AngleBetweenVectors(cd, ca);
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angles[9] = vtkMath::AngleBetweenVectors(da, db);
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angles[10] = vtkMath::AngleBetweenVectors(db, dc);
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angles[11] = vtkMath::AngleBetweenVectors(dc, da);
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}
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int main(int argc, char **argv) {
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if (argc != 2) {
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@ -33,6 +108,25 @@ int main(int argc, char **argv) {
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// vtkNew<vtkXMLPolyDataReader> reader;
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vtkNew<vtkUnstructuredGridReader> reader;
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reader->SetFileName(argv[1]);
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reader->Update();
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vtkUnstructuredGrid *grid = reader->GetOutput();
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auto it = grid->NewCellIterator();
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std::vector<double> angles(grid->GetNumberOfCells() * 12);
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size_t i = 0;
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for (it->InitTraversal(); !it->IsDoneWithTraversal(); it->GoToNextCell()) {
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if (it->GetCellType() != VTK_TETRA) continue;
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// double angles[12];
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cellAngles(grid, it->GetPointIds(), angles.data() + i);
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i += 12;
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// for (size_t i = 0; i < 12; i++) {
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// std::cout << angles[i] << ", ";
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// }
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// std::cout << "\b\b \n";
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}
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std::cout << "avg: " << average(angles)
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<< ", stddev: " << standard_deviation(angles)
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<< ", min: " << *std::min_element(angles.begin(), angles.end())
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<< ", max: " << *std::max_element(angles.begin(), angles.end()) << std::endl;
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vtkNew<vtkOpenGLProjectedTetrahedraMapper> volumeMapper;
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volumeMapper->SetInputConnection(reader->GetOutputPort());
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@ -42,9 +136,8 @@ int main(int argc, char **argv) {
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vtkNew<vtkVolume> volume;
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volume->SetMapper(volumeMapper);
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vtkNew<vtkPiecewiseFunction> transferFunction;
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transferFunction->AddPoint(-1, 100);
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transferFunction->AddPoint(0, .5);
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// transferFunction->AddPoint(1, 1);
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transferFunction->AddPoint(-1, 0);
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transferFunction->AddPoint(1, 1);
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volume->GetProperty()->SetScalarOpacity(transferFunction);
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volume->GetProperty()->SetColor(transferFunction);
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// vtkNew<vtkActor> actor;
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