initial commit

This commit is contained in:
ccolin 2022-01-31 16:55:32 +01:00
commit c953cf6f6c
5 changed files with 112 additions and 0 deletions

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.15)
project(pfe)
add_subdirectory(external/vtk)
add_executable(pfe)
target_sources(pfe PRIVATE src/main.cc)
target_link_libraries(pfe PRIVATE VTK::CommonCore VTK::ViewsCore VTK::RenderingCore VTK::IOCore VTK::FiltersCore VTK::CommonColor VTK::GUISupportQt VTK::RenderingQt VTK::ViewsQt)

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LISEZMOI Normal file
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Projet de fin d'étude de M2 Info Géométrie et Informatique Graphique.
Compilation :
cmake -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build
Compilation (pour développeurs) :
cmake -Bbuild \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_CXX_FLAGS="-Wall -Wextra" \
&& cmake --build build
Il peut également être nécessaire de passer
-DVTK_MODULE_ENABLE_VTK_GUISupportQt:STRING=YES
-DVTK_MODULE_ENABLE_VTK_RenderingQt:STRING=YES
-DVTK_MODULE_ENABLE_VTK_ViewsQt:STRING=YES
à cmake sans quoi la fenêtre refuse de s'afficher (nécessite d'avoir
Qt installé).

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external/vtk/CMakeLists.txt vendored Normal file
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cmake_minimum_required(VERSION 3.15)
set(VTK_ENABLE_WRAPPING OFF)
include(FetchContent)
FetchContent_Declare(
vtk
URL https://www.vtk.org/files/release/9.1/VTK-9.1.0.tar.gz
URL_HASH SHA256=8fed42f4f8f1eb8083107b68eaa9ad71da07110161a3116ad807f43e5ca5ce96)
FetchContent_MakeAvailable(vtk)

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src/main.cc Normal file
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#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <array>
int main(int, char*[]) {
vtkNew<vtkNamedColors> colors;
// Set the background color.
std::array<unsigned char, 4> bkg{{26, 51, 102, 255}};
colors->SetColor("BkgColor", bkg.data());
// This creates a polygonal cylinder model with eight circumferential facets
// (i.e, in practice an octagonal prism).
vtkNew<vtkCylinderSource> cylinder;
cylinder->SetResolution(8);
// The mapper is responsible for pushing the geometry into the graphics
// library. It may also do color mapping, if scalars or other attributes are
// defined.
vtkNew<vtkPolyDataMapper> cylinderMapper;
cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
// The actor is a grouping mechanism: besides the geometry (mapper), it
// also has a property, transformation matrix, and/or texture map.
// Here we set its color and rotate it around the X and Y axes.
vtkNew<vtkActor> cylinderActor;
cylinderActor->SetMapper(cylinderMapper);
cylinderActor->GetProperty()->SetColor(
colors->GetColor4d("Tomato").GetData());
cylinderActor->RotateX(30.0);
cylinderActor->RotateY(-45.0);
// The renderer generates the image
// which is then displayed on the render window.
// It can be thought of as a scene to which the actor is added
vtkNew<vtkRenderer> renderer;
renderer->AddActor(cylinderActor);
renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
// Zoom in a little by accessing the camera and invoking its "Zoom" method.
renderer->ResetCamera();
renderer->GetActiveCamera()->Zoom(1.5);
// The render window is the actual GUI window
// that appears on the computer screen
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(300, 300);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Cylinder");
// The render window interactor captures mouse events
// and will perform appropriate camera or actor manipulation
// depending on the nature of the events.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// This starts the event loop and as a side effect causes an initial render.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}

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