#ifndef SCENE_H #define SCENE_H #include #include #include #include class Scene { public: Scene(); void draw(QOpenGLFunctions &f, QOpenGLShaderProgram *prog, int mat_uni, float alpha, QMatrix4x4 &matrix, int vertices, int colors); private: Cylinder volant; Cylinder axe_volant; Cylinder manivelle; Cylinder axe_manivelle; Cylinder bague_bielle; Cylinder bague_piston; Cylinder axe_bielle_piston; Cylinder bielle; Cylinder piston; Cylinder cylindre; }; #endif