#include "settingsdialog.h" SettingsDialog::SettingsDialog(QWidget *parent) :QDialog(parent) { setupUi(this); } void SettingsDialog::setGLArea(GLArea *area) { glarea = area; // Paramétrage des PropSliders sli_distance->setMinimum(GLArea::distance_min); sli_distance->setStep(GLArea::distance_step); sli_distance->setMaximum(GLArea::distance_max); sli_distance->setValue(glarea->getDistance()); sli_focal_length->setMinimum(GLArea::focal_length_min); sli_focal_length->setStep(GLArea::focal_length_step); sli_focal_length->setMaximum(GLArea::focal_length_max); sli_focal_length->setValue(glarea->getFocalLength()); sli_near_clip->setMinimum(GLArea::near_clip_min); sli_near_clip->setStep(GLArea::near_clip_step); sli_near_clip->setMaximum(GLArea::near_clip_max); sli_near_clip->setValue(glarea->getNearClip()); sli_far_clip->setMinimum(GLArea::far_clip_min); sli_far_clip->setStep(GLArea::far_clip_step); sli_far_clip->setMaximum(GLArea::far_clip_max); sli_far_clip->setValue(glarea->getFarClip()); sli_angle->setMinimum(GLArea::angle_min); sli_angle->setStep(GLArea::angle_step); sli_angle->setMaximum(GLArea::angle_max); sli_angle->setValue(glarea->getAngle()); // GLArea -> PropSlider connect(glarea, SIGNAL(distanceChanged(double)), sli_distance, SLOT(setValue(double))); connect(glarea, SIGNAL(focalLengthChanged(double)), sli_focal_length, SLOT(setValue(double))); connect(glarea, SIGNAL(nearClipChanged(double)), sli_near_clip, SLOT(setValue(double))); connect(glarea, SIGNAL(farClipChanged(double)), sli_far_clip, SLOT(setValue(double))); connect(glarea, SIGNAL(angleChanged(double)), sli_angle, SLOT(setValue(double))); // PropSlider -> GLArea connect(sli_distance, SIGNAL(valueChanged(double)), glarea, SLOT(setDistance(double))); connect(sli_focal_length, SIGNAL(valueChanged(double)), glarea, SLOT(setFocalLength(double))); connect(sli_near_clip, SIGNAL(valueChanged(double)), glarea, SLOT(setNearClip(double))); connect(sli_far_clip, SIGNAL(valueChanged(double)), glarea, SLOT(setFarClip(double))); connect(sli_angle, SIGNAL(valueChanged(double)), glarea, SLOT(setAngle(double))); }