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2 changed files with 28 additions and 16 deletions

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@ -1,6 +1,6 @@
#include "my_mesh.h"
#include <ctgmath>
#include <cmath>
#include <iostream>
#include <fstream>
@ -104,7 +104,19 @@ void stats_n_neighbors(MyMesh &mesh) {
}
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
static float f(int n, float h, float s, float v) {
float k = fmod(n + h / 60, 6);
return v - v * s * MAX(0, MIN(k, MIN(4 - k, 1)));
}
static OpenMesh::Vec3uc hsv_to_rgb(float h, float s, float v) {
return OpenMesh::Vec3uc {f(5, h, s, v) * 255, f(3, h, s, v) * 255, f(1, h, s, v) * 255};
}
void stats_normal_deviation(MyMesh &mesh) {
const float s = 1, v = 1, min_h = 50, max_h = 0;
mesh.update_normals();
for (const VertexHandle &vh : mesh.vertices()) {
MyMesh::Normal normal = mesh.normal(vh);
@ -114,6 +126,7 @@ void stats_normal_deviation(MyMesh &mesh) {
if (angle > max)
max = angle;
}
mesh.set_color(vh, (MyMesh::Color) hsv_to_rgb(fmod(max * 360 / (max_h - min_h) + max_h, 360), s, v));
std::cout << max << " ";
}
std::cout << std::endl;
@ -156,14 +169,20 @@ int main(int argc, char *argv[]) {
cerr << "Aire moyenne : " << area / mesh.n_faces() << endl;
if (argc == 3) {
string cmd = argv[2];
if (cmd == "surface")
if (cmd == "surface") {
stats_surface_area(mesh);
else if (cmd == "valence")
}
else if (cmd == "valence") {
stats_n_neighbors(mesh);
else if (cmd == "deviation")
}
else if (cmd == "deviation") {
stats_normal_deviation(mesh);
else if (cmd == "dièdre")
OpenMesh::IO::write_mesh(mesh, "out.ply",
OpenMesh::IO::Options(OpenMesh::IO::Options::VertexColor));
}
else if (cmd == "dièdre") {
stats_dihedral_angles(mesh);
}
else {
cerr << "Commande inconnue : " << cmd << endl;
return 1;

View File

@ -10,17 +10,10 @@ using namespace OpenMesh;
using namespace OpenMesh::Attributes;
struct MyTraits : public OpenMesh::DefaultTraits {
// use vertex normals and vertex colors
VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Color);
// store the previous halfedge
HalfedgeAttributes(OpenMesh::Attributes::PrevHalfedge);
// use face normals face colors
FaceAttributes( OpenMesh::Attributes::Normal | OpenMesh::Attributes::Color );
FaceAttributes(OpenMesh::Attributes::Normal);
EdgeAttributes(OpenMesh::Attributes::Color);
// vertex thickness
VertexTraits{float thickness; float value; Color faceShadingColor;};
// edge thickness
EdgeTraits{float thickness;};
};
typedef OpenMesh::PolyMesh_ArrayKernelT<MyTraits> MyMesh;