/* short.c */ #include /* C input/output */ #include /* C standard library */ #include /* GNU GLPK linear/mixed integer solver */ #include "test.h" int *column_generator(int y1, int y2, int y3, int y4) { glp_prob *sous_prob; int ia[1 + 1000], ja[1 + 1000]; double ar[1 + 1000], z, x1, x2, x3, x4; /* create problem */ sous_prob = glp_create_prob(); glp_set_prob_name(sous_prob, "rouleaux-parfaits"); glp_set_obj_dir(sous_prob, GLP_MAX); /* fill problem */ glp_add_rows(sous_prob, 4); glp_set_row_name(sous_prob, 1, "taille0"); glp_set_row_bnds(sous_prob, 1, GLP_UP, 0.0, 100.0); add_column2(sous_prob, y1); add_column2(sous_prob, y2); add_column2(sous_prob, y3); add_column2(sous_prob, y4); glp_set_col_kind(sous_prob, 1, GLP_IV); glp_set_col_kind(sous_prob, 2, GLP_IV); glp_set_col_kind(sous_prob, 3, GLP_IV); glp_set_col_kind(sous_prob, 4, GLP_IV); ia[1] = 1, ja[1] = 1, ar[1] = 45.0; /* a[1,1] = a1 * 45 */ ia[2] = 1, ja[2] = 2, ar[2] = 36.0; /* a[1,2] = a2 * 36 */ ia[3] = 1, ja[3] = 3, ar[3] = 31.0; /* a[1,3] = a3 * 31 */ ia[4] = 1, ja[4] = 4, ar[4] = 14.0; /* a[1,4] = a4 * 14 */ glp_load_matrix(sous_prob, 4, ia, ja, ar); /* solve problem */ glp_simplex(sous_prob, NULL); glp_intopt(sous_prob, NULL); int *a = malloc(sizeof (int) * 5); a[0] = glp_get_obj_val(sous_prob); a[1] = glp_mip_col_val(sous_prob, 1); a[2] = glp_mip_col_val(sous_prob, 2); a[3] = glp_mip_col_val(sous_prob, 3); a[4] = glp_mip_col_val(sous_prob, 4); printf("a1 = %d; a2 = %d; a3 = %d; a4 = %d\n", a[1], a[2], a[3], a[4]); /* housekeeping */ glp_delete_prob(sous_prob); glp_free_env(); return a; //glp_intopt(glp_prob *mip, const glp_iocp *parm); } int perfect_rolls() { /* declare variables */ glp_prob *lp; int ia[1 + 1000], ja[1 + 1000]; double ar[1 + 1000], z, x1, x2, x3, x4; /* create problem */ lp = glp_create_prob(); glp_set_prob_name(lp, "rouleaux-parfaits"); glp_set_obj_dir(lp, GLP_MIN); /* fill problem */ glp_add_rows(lp, 4); glp_set_row_name(lp, 1, "taille0"); glp_set_row_bnds(lp, 1, GLP_LO, 97.0, 0.0); glp_set_row_name(lp, 2, "taille1"); glp_set_row_bnds(lp, 2, GLP_LO, 610.0, 0.0); glp_set_row_name(lp, 3, "taille2"); glp_set_row_bnds(lp, 3, GLP_LO, 395.0, 0.0); glp_set_row_name(lp, 4, "taille3"); glp_set_row_bnds(lp, 4, GLP_LO, 211.0, 0.0); add_column(lp, 1.0); add_column(lp, 1.0); add_column(lp, 1.0); add_column(lp, 1.0); ia[1] = 1, ja[1] = 1, ar[1] = 1.0; /* a[1,1] = 1 */ ia[2] = 2, ja[2] = 2, ar[2] = 1.0; /* a[2,2] = 1 */ ia[3] = 3, ja[3] = 3, ar[3] = 1.0; /* a[3,3] = 1 */ ia[4] = 4, ja[4] = 4, ar[4] = 1.0; /* a[4,4] = 1 */ int k = 4; int nb_coeffs = 4; double y1, y2, y3, y4; int *a, z_cost; do { glp_load_matrix(lp, 4, ia, ja, ar); printf("k=%d\n", k); /* solve problem */ glp_simplex(lp, NULL); y1 = glp_get_row_dual(lp, 1); y2 = glp_get_row_dual(lp, 2); y3 = glp_get_row_dual(lp, 3); y4 = glp_get_row_dual(lp, 4); printf("z = %g; y1 = %g; y2 = %g; y3 = %g; y4 = %g\n", z, y1, y2, y3, y4); a = column_generator(y1, y2, y3, y4); z_cost = a[0]; if (z_cost > 1) { k = add_column(lp, 1.0); ia[++nb_coeffs] = 1, ja[nb_coeffs] = k, ar[nb_coeffs] = a[1]; /* a[k,1] = a[1] */ ia[++nb_coeffs] = 2, ja[nb_coeffs] = k, ar[nb_coeffs] = a[2]; /* a[k,2] = a[2] */ ia[++nb_coeffs] = 3, ja[nb_coeffs] = k, ar[nb_coeffs] = a[3]; /* a[k,3] = a[3] */ ia[++nb_coeffs] = 4, ja[nb_coeffs] = k, ar[nb_coeffs] = a[4]; /* a[k,4] = a[4] */ } free(a); } while (z_cost > 1); /* recover and display results */ z = glp_get_obj_val(lp); x1 = glp_get_col_prim(lp, 1); x2 = glp_get_col_prim(lp, 2); x3 = glp_get_col_prim(lp, 3); x4 = glp_get_col_prim(lp, 4); printf("z = %g; x1 = %g; x2 = %g; x3 = %g; x4 = %g\n", z, x1, x2, x3, x4); /* housekeeping */ glp_delete_prob(lp); glp_free_env(); return z; } int add_column(glp_prob *lp, float coef) { static int num = 1; glp_add_cols(lp, 1); char name[10] = ""; snprintf(name, sizeof name, "rouleau%d", num); glp_set_col_name(lp, num, name); glp_set_col_bnds(lp, num, GLP_LO, 0.0, 0.0); glp_set_obj_coef(lp, num, coef); num++; return num; } int add_column2(glp_prob *lp, float coef) { static int num = 1; glp_add_cols(lp, 1); char name[10] = ""; snprintf(name, sizeof name, "rouleau%d", num); glp_set_col_name(lp, num, name); glp_set_col_bnds(lp, num, GLP_LO, 0.0, 0.0); glp_set_obj_coef(lp, num, coef); num++; return num; } int main(void) { perfect_rolls(); return 0; }