from pacmap import * from pacman import * class PhysicEngine: def __init__(self, c_pacmap: Map, c_pacman: Pacman): self.pacmap = c_pacmap self.pacman = c_pacman self.entities = [] # ghosts def move_all(self): # pacman movement next_pac_tile = self.pacman.next_matrix_position() pac_res = self.pacman.resolution if self.pacman.is_at_center_tile(): if self.pacman.next_direction != direction.none and self.pacmap.get_tile(*self.pacman.get_next_dir_tile()) in (PhysTile.GRD, PhysTile.TPT): self.pacman.change_to_next_dir() self.pacman.move() elif self.pacmap.get_tile(*next_pac_tile) in (PhysTile.GRD, PhysTile.TPT): self.pacman.move() else: self.pacman.move()