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papush! 2019-12-04 17:41:34 +01:00
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“Procedural Phasor Noise” presents a novel way to generate textures in
a procedural manner. This is quite often used in 3D renders to provide
great details and avoid obvious repeating patterns all the while
greatly reducing memory usage compared to the more “traditional”
methods of using pre-computed textures loaded from disk. Procedural
phasor noise is one such way to generate textures presenting ridges
such as the bark of a tree or sand. Furthermore, it also presents
applications in the field of additive manufacturing where it can be
used to generate material deposition patterns. In contrast to previous
methods, the procedural phasor noise produces results with less
artifacts and more contrast.
Le bruit procédural phasé ou bruit de phase est une nouvelle méthode
de générer des textures de manière procédurale. Ceci est souvent
utilisé dans les rendus 3D pour fournir un haut niveau de détail tout
@ -21,3 +9,17 @@ il peut également être utilisé en impression 3D où il peut générer des
motifs de déposition de matière. Contrairement aux approches
existantes, le bruit de phase produit des résultats avec moins
dartéfacts visuels et plus de contraste.
\begin{center}{\textbf{Abstract}}\end{center}
“Procedural Phasor Noise” presents a novel way to generate textures in
a procedural manner. This is quite often used in 3D renders to provide
great details and avoid obvious repeating patterns all the while
greatly reducing memory usage compared to the more “traditional”
methods of using pre-computed textures loaded from disk. Procedural
phasor noise is one such way to generate textures presenting ridges
such as the bark of a tree or sand. Furthermore, it also presents
applications in the field of additive manufacturing where it can be
used to generate material deposition patterns. In contrast to previous
methods, the procedural phasor noise produces results with less
artifacts and more contrast.