add basic collision detection

This commit is contained in:
ccolin 2021-01-02 01:10:54 +01:00
parent 87f8c49cff
commit 861d505606
7 changed files with 130 additions and 6 deletions

View File

@ -12,9 +12,11 @@ SOURCES += src/opengl_mesh.cc
SOURCES += src/opengl_widget.cc SOURCES += src/opengl_widget.cc
SOURCES += src/drone_controller.cc SOURCES += src/drone_controller.cc
SOURCES += src/load_obj.cc SOURCES += src/load_obj.cc
SOURCES += src/settings_pane.cc
HEADERS += src/main_window.hh HEADERS += src/main_window.hh
HEADERS += src/opengl_mesh.hh HEADERS += src/opengl_mesh.hh
HEADERS += src/opengl_widget.hh HEADERS += src/opengl_widget.hh
HEADERS += src/drone_controller.hh HEADERS += src/drone_controller.hh
HEADERS += src/load_obj.hh HEADERS += src/load_obj.hh
HEADERS += src/settings_pane.hh

View File

@ -22,7 +22,8 @@ Waypoint::Waypoint(const QJsonObject &json)
bool Drone::mesh_initialized = false; bool Drone::mesh_initialized = false;
OpenGLMesh *Drone::mesh = nullptr; OpenGLMesh *Drone::mesh = nullptr;
Drone::Drone() { Drone::Drone(int id)
:id(id) {
if (!mesh_initialized) { if (!mesh_initialized) {
QVector<GLfloat> verts = load_obj(":/mdl/dji600.obj", LOAD_OBJ_NORMALS | LOAD_OBJ_UVS); QVector<GLfloat> verts = load_obj(":/mdl/dji600.obj", LOAD_OBJ_NORMALS | LOAD_OBJ_UVS);
QOpenGLTexture *texture = new QOpenGLTexture(QImage(":/img/dji600.jpg").mirrored()); QOpenGLTexture *texture = new QOpenGLTexture(QImage(":/img/dji600.jpg").mirrored());
@ -35,7 +36,7 @@ Drone::Drone() {
Drone::Drone(const QJsonObject &json) Drone::Drone(const QJsonObject &json)
:Drone() { :Drone(json["id"].toInt()) {
QJsonArray ja = json["waypoints"].toArray(); QJsonArray ja = json["waypoints"].toArray();
waypoints.reserve(ja.size()); waypoints.reserve(ja.size());
for (const QJsonValue &o : ja) { for (const QJsonValue &o : ja) {
@ -65,12 +66,23 @@ void Drone::setTo(int frame) {
OpenGLMesh &mesh = OpenGLWidget::instance->meshes[mesh_id]; OpenGLMesh &mesh = OpenGLWidget::instance->meshes[mesh_id];
mesh.mat = QMatrix4x4(); mesh.mat = QMatrix4x4();
if (next > -1 && prev == -1) { if (next > -1 && prev == -1) {
mesh.mat.translate(next_wp->pos); pos = next_wp->pos;
} else if (prev > -1 && next == -1) { } else if (prev > -1 && next == -1) {
mesh.mat.translate(prev_wp->pos); pos = prev_wp->pos;
} else { } else {
mesh.mat.translate(lerp(prev_wp->pos, next_wp->pos, (double) (frame-prev) / (next-prev))); pos = lerp(prev_wp->pos, next_wp->pos, (double) (frame-prev) / (next-prev));
} }
mesh.mat.translate(pos);
}
QVector3D Drone::getPos() const {
return pos;
}
int Drone::getId() const {
return id;
} }
@ -164,3 +176,23 @@ void DroneController::seek(int frame) {
this->frame = frame; this->frame = frame;
step(); step();
} }
void DroneController::computeCollisions(double sphere_radius) {
double sqDist = sphere_radius * sphere_radius * 2;
for (int i = 0; i < duration; i++) {
for (const Drone &a : drones) {
for (const Drone &b : drones) {
if (&a == &b) continue;
if (collides(a, b, sqDist)) {
emit collision(a.getId(), b.getId(), frame);
}
}
}
}
}
bool DroneController::collides(const Drone &a, const Drone &b, double sqDist) {
return (b.getPos() - a.getPos()).lengthSquared() < sqDist;
}

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@ -29,12 +29,16 @@ class Drone {
QVector<Waypoint> waypoints; QVector<Waypoint> waypoints;
int mesh_id; int mesh_id;
QVector3D pos;
int id;
public: public:
Drone(); Drone(int id);
Drone(const QJsonObject &json); Drone(const QJsonObject &json);
const QVector<Waypoint> getWaypoints() const; const QVector<Waypoint> getWaypoints() const;
void setTo(int frame); void setTo(int frame);
QVector3D getPos() const;
int getId() const;
}; };
@ -48,6 +52,8 @@ class DroneController : public QObject {
QTimer timer; QTimer timer;
bool paused = true; bool paused = true;
static bool collides(const Drone &a, const Drone &b, double radius);
public: public:
DroneController(const QJsonObject &json); DroneController(const QJsonObject &json);
int getDuration() const; int getDuration() const;
@ -56,6 +62,7 @@ signals:
void frameChanged(int frame); void frameChanged(int frame);
void playing(); void playing();
void pausing(); void pausing();
void collision(int idA, int idB, int frame);
private slots: private slots:
void step(); void step();
@ -66,6 +73,7 @@ public slots:
void suspend(); void suspend();
void resume(); void resume();
void seek(int frame); void seek(int frame);
void computeCollisions(double sphere_radius);
}; };

View File

@ -5,6 +5,7 @@
#include <QFileDialog> #include <QFileDialog>
#include <QJsonDocument> #include <QJsonDocument>
#include <QStyle> #include <QStyle>
#include <QDockWidget>
MainWindow::MainWindow(QWidget *parent) { MainWindow::MainWindow(QWidget *parent) {
@ -25,6 +26,12 @@ MainWindow::MainWindow(QWidget *parent) {
slider = new QSlider(Qt::Horizontal); slider = new QSlider(Qt::Horizontal);
bottom_tb.addWidget(slider); bottom_tb.addWidget(slider);
slider->setEnabled(false); slider->setEnabled(false);
QDockWidget *dock = new QDockWidget("Outils", this);
dock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
settings_pane = new SettingsPane();
dock->setWidget(settings_pane);
addDockWidget(Qt::RightDockWidgetArea, dock);
} }
@ -65,6 +72,8 @@ void MainWindow::open(const QString &path) {
connect(slider, &QSlider::sliderReleased, dc, &DroneController::resume); connect(slider, &QSlider::sliderReleased, dc, &DroneController::resume);
connect(slider, &QSlider::valueChanged, dc, &DroneController::seek); connect(slider, &QSlider::valueChanged, dc, &DroneController::seek);
connect(dc, &DroneController::frameChanged, slider, &QSlider::setValue); connect(dc, &DroneController::frameChanged, slider, &QSlider::setValue);
connect(dc, &DroneController::collision, settings_pane, &SettingsPane::addCollision);
dc->computeCollisions(10);
pause(); pause();
slider->setEnabled(true); slider->setEnabled(true);
} }

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@ -3,6 +3,7 @@
#include "opengl_widget.hh" #include "opengl_widget.hh"
#include "drone_controller.hh" #include "drone_controller.hh"
#include "settings_pane.hh"
#include <QMainWindow> #include <QMainWindow>
#include <QTimer> #include <QTimer>
@ -20,6 +21,7 @@ class MainWindow : public QMainWindow {
QAction *open_action; QAction *open_action;
QAction *playpause_action; QAction *playpause_action;
QSlider *slider; QSlider *slider;
SettingsPane *settings_pane;
DroneController *dc = nullptr; DroneController *dc = nullptr;
void play(); void play();
void pause(); void pause();

44
src/settings_pane.cc Normal file
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@ -0,0 +1,44 @@
#include "settings_pane.hh"
#include <QCheckBox>
#include <QDoubleSpinBox>
#include <QFormLayout>
SettingsPane::SettingsPane(QWidget *parent)
:QWidget(parent) {
QDoubleSpinBox *sphere_radius = new QDoubleSpinBox();
QCheckBox *show_trajectories = new QCheckBox();
QCheckBox *show_support_lines = new QCheckBox();
collisions = new QListWidget();
connect(sphere_radius, QOverload<double>::of(&QDoubleSpinBox::valueChanged),
this, &SettingsPane::sphereRadiusChanged);
connect(show_trajectories, &QCheckBox::stateChanged,
this, &SettingsPane::toggledTrajectories);
connect(show_support_lines, &QCheckBox::stateChanged,
this, &SettingsPane::toggledSupportLines);
QFormLayout *layout = new QFormLayout;
layout->addRow("Taille de la sphère de collision", sphere_radius);
layout->addRow("Afficher les trajectoires", show_trajectories);
layout->addRow("Afficher les lignes de support", show_support_lines);
layout->addRow(collisions);
setLayout(layout);
}
void SettingsPane::addCollision(int idA, int idB, int frame) {
QListWidgetItem *item = new QListWidgetItem(QString::number(frame) + ": "
+ QString::number(idA) + " / " + QString::number(idB));
item->setFlags(Qt::ItemIsEnabled | Qt::ItemNeverHasChildren);
collisions->addItem(item);
}
void SettingsPane::clearCollisions() {
QListWidgetItem *item;
while ((item = collisions->takeItem(0)) != nullptr) {
delete item;
}
}

27
src/settings_pane.hh Normal file
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@ -0,0 +1,27 @@
#ifndef SETTINGS_PANE_HH
#define SETTINGS_PANE_HH
#include <QWidget>
#include <QListWidget>
class SettingsPane : public QWidget {
Q_OBJECT
QListWidget *collisions = nullptr;
public:
SettingsPane(QWidget *parent=nullptr);
public slots:
void addCollision(int idA, int idB, int frame);
void clearCollisions();
signals:
void sphereRadiusChanged(double sqRadius);
void toggledTrajectories(int shown);
void toggledSupportLines(int shown);
};
#endif