textures and whatnot i forgot to commit for a while lol
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@ -62,16 +62,23 @@ Drone::Drone() {
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tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
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tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
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tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
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tinyobj::real_t ts = attrib.texcoords[2*idx.texcoord_index+0];
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tinyobj::real_t tt = attrib.texcoords[2*idx.texcoord_index+1];
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verts.append(vx);
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verts.append(vy);
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verts.append(vz);
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verts.append(ts);
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verts.append(tt);
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// qDebug() << "vert" << vx << vy << vz << "tex" << ts << tt;
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}
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index_offset += fv;
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}
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}
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mesh = new OpenGLMesh(verts);
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// mesh = new OpenGLMesh(QVector<float>(attrib.vertices.begin(), attrib.vertices.end()));
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QOpenGLTexture *texture = new QOpenGLTexture(QImage(":/mdl/dji600.jpg").mirrored());
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// texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
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// texture->setMagnificationFilter(QOpenGLTexture::Linear);
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mesh = new OpenGLMesh(verts, texture);
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mesh_initialized = true;
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}
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OpenGLWidget::instance->meshes.append(*mesh);
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@ -133,6 +140,18 @@ DroneController::DroneController(const QJsonObject &json)
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}
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}
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OpenGLWidget::instance->makeCurrent();
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QOpenGLTexture *ground_tex = new QOpenGLTexture(QImage(":/mdl/ground.jpg").mirrored());
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OpenGLMesh *ground = new OpenGLMesh({
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-100, 0, -100, 0, 0,
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100, 0, -100, 1, 0,
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-100, 0, 100, 0, 1,
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100, 0, -100, 1, 0,
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-100, 0, 100, 0, 1,
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100, 0, 100, 1, 1,
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}, ground_tex);
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OpenGLWidget::instance->meshes.append(*ground);
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OpenGLWidget::instance->doneCurrent();
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connect(&timer, &QTimer::timeout, this, &DroneController::step);
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}
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