implement all guides

This commit is contained in:
ccolin 2021-01-03 23:54:55 +01:00
parent 0aaee9de33
commit d5080935ff
2 changed files with 51 additions and 6 deletions

View File

@ -78,17 +78,59 @@ void DroneController::drawTrajectory(QOpenGLExtraFunctions *f, const Drone &d) c
void DroneController::drawGuide(QOpenGLExtraFunctions *f, const Drone &d) const {
OpenGLWidget::instance->getLineProgram()->bind();
OpenGLWidget::instance->getLineProgram()->setUniformValue("color", .2, .2, .2);
GLfloat data[6] = {
f->glEnableVertexAttribArray(0);
f->glBindBuffer(GL_ARRAY_BUFFER, 0);
f->glDisable(GL_CULL_FACE);
QVector<GLfloat> support_line {
d.getPos().x(), 0, d.getPos().z(),
d.getPos().x(), d.getPos().y(), d.getPos().z(),
};
f->glEnableVertexAttribArray(0);
f->glBindBuffer(GL_ARRAY_BUFFER, 0);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, data);
glLineWidth(2);
f->glDisable(GL_CULL_FACE);
OpenGLWidget::instance->getLineProgram()->setUniformValue("color", .2, .2, .4);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, support_line.constData());
f->glDrawArrays(GL_LINES, 0, 2);
QVector<GLfloat> grid;
const int size = 1000;
const float offset = 0;
for (int i = -size; i < size; i += 10) {
grid.append(i);
grid.append(offset);
grid.append(-size);
grid.append(i);
grid.append(offset);
grid.append(size);
grid.append(-size);
grid.append(offset);
grid.append(i);
grid.append(size);
grid.append(offset);
grid.append(i);
}
glLineWidth(1);
OpenGLWidget::instance->getLineProgram()->setUniformValue("color", .2, .2, .2);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, grid.constData());
f->glDrawArrays(GL_LINES, 0, grid.size() / 3);
glDisable(GL_DEPTH_TEST); // pro-gamer move
QVector<GLfloat> axes {
0, 0, 0, 1, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 1
};
glLineWidth(2);
OpenGLWidget::instance->getLineProgram()->setUniformValue("color", 1, 0, 0);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, axes.constData());
f->glDrawArrays(GL_LINES, 0, 2);
OpenGLWidget::instance->getLineProgram()->setUniformValue("color", 0, 1, 0);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, axes.constData() + 6);
f->glDrawArrays(GL_LINES, 0, 2);
OpenGLWidget::instance->getLineProgram()->setUniformValue("color", 0, 0, 1);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, axes.constData() + 12);
f->glDrawArrays(GL_LINES, 0, 2);
glDisable(GL_DEPTH_TEST);
f->glEnable(GL_CULL_FACE);
OpenGLWidget::instance->getLineProgram()->release();
OpenGLWidget::instance->getMainProgram()->bind();

View File

@ -207,7 +207,10 @@ void OpenGLWidget::paintGL() {
main_program.setUniformValue("view", view);
main_program.setUniformValue("highlight", false);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1, 1);
ground->draw(this, QMatrix4x4());
glDisable(GL_POLYGON_OFFSET_FILL);
if (painter) painter->draw(this);
main_program.release();
}