fix model loading
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f20a0f978d
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@ -6,7 +6,6 @@
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#include <QJsonArray>
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#include <QDebug>
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#include <Qt3DRender/QMesh>
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Waypoint::Waypoint(unsigned frame, QVector3D pos)
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@ -39,7 +38,32 @@ Drone::Drone() {
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// qWarning() << "TinyObjReader: " << reader.Warning();
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// }
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auto& attrib = reader.GetAttrib();
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mesh = new OpenGLMesh(QVector<float>(attrib.vertices.begin(), attrib.vertices.end()));
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auto& shapes = reader.GetShapes();
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QVector<float> verts;
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for (size_t s = 0; s < shapes.size(); s++) {
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// Loop over faces(polygon)
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size_t index_offset = 0;
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for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
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size_t fv = shapes[s].mesh.num_face_vertices[f];
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// Loop over vertices in the face.
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for (size_t v = 0; v < fv; v++) {
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
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tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
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tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
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verts.append(vx);
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verts.append(vy);
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verts.append(vz);
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}
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index_offset += fv;
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}
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}
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mesh = new OpenGLMesh(verts);
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// mesh = new OpenGLMesh(QVector<float>(attrib.vertices.begin(), attrib.vertices.end()));
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mesh_initialized = true;
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}
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OpenGLWidget::instance->meshes.append(*mesh);
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